Advice on Tri-Form PB Build?


Smiling_Joe

 

Posted

I've been playing my PB for a number of years now and I've had a number of different builds aiming at specific things. This time around I want the ultimate tri-form pb build.

I have focused on getting the resistances up (not adding in defense over the top; found it wasn't worth compromising the rest of the build), adding HP, Recharge and getting some extra damage in there too. I figured that for a tri-form you want to emphasise the other forms powers and abilities so I have slotted the Nova form powers and the resistance of the dwarf (not too bothered about the damage on the dwarf).

As far as team play goes, I want it to be the ultimate filler. Similar to the other thread I want the ultimate form PB (but also ultimate human too). I want it to be able to tank well if the team needs a tank. I want it to be able to blast if that's waht the team needs. I want it to be able to scrap/damage mitigate (through knockdown or what have you) when that's what the team needs.

As far as money goes I'm not too fussed about cost because I can always save up.

This is the build so far:

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Any thoughts/improvements guys?


 

Posted

It looks to me like you're only going to use dwarf as an oh shite form, staying principally in human and nova. Not really my playstyle but the build looks pretty solid.

You've got enough recharge to chain radiant strike/incandescant strike/solar flare with a gleaming blast thrown in to fill the gaps, so mez should be your only real enemy in human form.

But if you're not going to slot any of your other attacks in dwarf form I'd recommend taking that slot out of white dwarf flare and putting another performance shifter proc in nova, given that stamina won't carry over into the forms.

The other thing you might consider is swapping out something in the upper levels for pulsar for the extra mitigation, taking a second slot from light form and slotting both slots in pulsar for accuracy. I'd put quantum flight on equal importance with pulsar, as well as conserve power, since you took stamina. You may want to keep conserve power for dawn strike's crash, however.

Speaking of light form, if you're going to have the shields up any extra resistance you slot in light form will be largely redundant. Better to slot the power with three recharge.

And if you're going to put an enhancement at all in white dwarf's taunt, then put an accuracy in it.

That's about all the advice I can give this build - looks very good.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

I would mainly be using Dwarf form when the team needs a tank or if there's heavy mezzing enemies (like a Mothership Raid). Most of the time I'm in human form or if the team needs a blaster I go nova. The mez is a pain in human form but I've put some protection in there (albeit not a lot) but mainly relying on team mates for protection in that area.

I've never once had a problem with end so far in nova, but I've taken your advice and put a +end proc in nova. I did this with one of the slots from Light form, which I have now slotted purely for recharge (I agree that the resistance is already capped so there's no point wasting slots).

As far as having pulsar in the build I did have it and used it quite a lot a year or two ago, but if I'm mostly teaming the kb from Solar Flare will do a similar job. I'd love to have room for this power but as you say, quant flight is needed as an excellent 'panic button' and conserve power is needed for the crash after the Dawn Strike nuke is used and useful for countering the end drain on quant flight.

Below is the revised build.

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Any further suggestions?


 

Posted

You're not going to be tanking very well with your dwarf form/dwarf form attacks slotted as they are, but I also don't think you're going to need to tank very often.

Let me just throw this out there - in most heavy mezzing situations you're likely to be in either light form or nova. Light form offers mez protection, and nova offers altitude and range. Get mezzed in nova, and you just sort of float there in relative safety from the heavier hitting melee attacks. If you've got mez resistance built in from IO's it'll carry over, and it's much easier to right-click your way into a breakfree in the air.

Have you considered just dropping dwarf? That would free up four slots, enabling to take, oh... Pulsar and five slot it with Absolute Amazements for 10% more recharge. Alternately, you could take provoke from the presence pool and use light form as your tank mode. I closed out Mids already, and so I don't know if you have 5 5% recharge bonuses already, but if not you could use the extra four slots to five slot Perfect Zinger for the 5% recharge and the 2.5% damage buff.

Alternately, throw in a couple of accuracy IO's, a recharge IO, the damage proc from Perfect Zinger, and the stun proc from Triumphant Insult.

But, really, those are just options. Keeping Dwarf isn't a bad thing, either. The best advice I could give you a this point is to try it out, because it's good to go pretty much as is.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

The whole idea behind this toon is that its like a switch army knife - it can do whatever it needs to in order to fit on a team. By nature the build is tri-form because I'd ideally like to keep all of the forms in there. I do use the light form quite a bit while in human mode because its good for mez protection and holding off AV's if a lot of people die etc.

I can see what you're saying about mez protection in human/nova forms and yeah I'd like to be able to squeeze some protection (note: not resistane as that's more or less useless in pve as it just affects the duration rather than whether you get mezzed in the first place) but that is also a good role of both light and dwarf forms.

You say that I'm not going to tank well with the dwarf slotted as it is... why is that? I have slotted the dwarf for resistance which is what a tank needs to perform its job. Granted there isn't a lot of damage behind the dwarf because of the lack of slots but the way I think about that is if I'm already on a team as the pseudo-tank I just need to keep the agro on me and others will be tailored to damage. I'm interested in what you could come up with if you re-did the build to be what you would consider a good tri-form with the dwarf properly slotted?


 

Posted

I'll do a longer post later, but as a quick note about your dwarf form slotting...looking at that mids build you sent me last night I noticed there was virtually no accuracy put in...especially on the 'taunt' power..being as it's not autohit like a true tankers...maybe you could use an accuracy io rather than a taunt duration?...or perhaps there is part of a set that gives acc/recharge/ taunt?,,, more later


Allodoxaphobia is the fear of opinions.

Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. MARCUS AURELIUS (121-180 AD)

 

Posted

Quote:
Originally Posted by Soul Storm View Post
You say that I'm not going to tank well with the dwarf slotted as it is... why is that? I have slotted the dwarf for resistance which is what a tank needs to perform its job. Granted there isn't a lot of damage behind the dwarf because of the lack of slots but the way I think about that is if I'm already on a team as the pseudo-tank I just need to keep the agro on me and others will be tailored to damage. I'm interested in what you could come up with if you re-did the build to be what you would consider a good tri-form with the dwarf properly slotted?
You need to be more than tough to tank. You need to attract aggro, and you need to be able to sustain aggro. A dwarf has a taunt effect built into its attacks for that purpose. They don't have to be slotted with damage, but some accuracy slotting goes a long way.

Now you could just swap those damage IO's out for Accuracy, but keep in mind stamina won't be helping you in dwarf form, and the end increase granted by the toggle will only pay the cost of the toggle. So you'll either need to slot some endurance reducers in those powers or slot the form itself for more than damres.

It all depends on how much tanking you want to do. I think if you went back and slotted accuracy IO's instead of damage IO's in your three attacks, and possibly put an Achilles' Heel proc in White Dwarf Flare, you'd be off to a start. Moving the Blessing of the Zephyr slow resist from dwarf form to white dwarf step will let you put a performance shifter proc in there, as well, and will go a long way towards fixing any end problems.

A large part of the aggro mechanic depends on damage, however, and any peacebringer who's considering doing any serious tanking had best slot those dwarf attacks with some damage, else scrappers and blasters will be pulling aggro.

Like I said, it all depends on how much tanking you want to do. Can you tank in a pinch? Sure (and that may be all you want to do.) Can you tank for a full team? It'll be tough. Can you tank a TF? No.

But also like I said, I don't think you really need to tank. You've got damage, range, a nuke and three really angry white dots that like to go boom. A Swiss Army knife is a good knife, but it's still only a pocket knife. It's not a weapon by any standard. You've got a weapon. Enjoy it.

Wrt my build, I may just have lost it - I'll have to look on my laptop when I get home. If it's there, I'll post it. Otherwise, I'll have to recreate it.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

ok I've had a look at your latest build, here goes ....


I reckon it's a decent set of powers chosen...the only thing I would say is that I would be tempted to drop either quantum shield or combat jump and pick up 'pulsar' instead single slotted with an acc/ disorient io from a set, I think they all have a component that will do that...In my opinion the difference between a stun/disorient and a hold is that the victims wander around a bit with the former. I reckon damage resistance will be less of an issue if a fair proportion of a sizeable mob is mezzed for a while.



As for the dwarf form slotting i'm inclined to agree with Smiling Joe. I reckon your dwarf form will be have better all round effectiveness by redistributing those slots. The way I would do it is to reduce the white dwarf sublimation to 3 slots and not expend resources on a doctored wounds set, rather have 2 recharges and a healing IO. I'd put the saved slots evenly between strike and smite and either go with std acc and rech IO or 2 of the melee IO sets that have 3 or 4 components.




Hope this helps


Allodoxaphobia is the fear of opinions.

Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. MARCUS AURELIUS (121-180 AD)

 

Posted

Okay guys I've considered both of your posts and below is a revised version of the build.

I shifted a Recharge from Buildup (only affected recharge by 2 seconds anyway) over to Dwarf strike and put a Mako Dmg/Rech to compliment the Acc/Dam HO. I shifted over a slot ffrom Gleaming blast to Dwarf Smite and put another Acc/Dam HO in there to make sure there was plenty of damage there. I put a Achilles Heel -res as you suggested to go with the acc/dam HO and so that should make the dwarf more rounded out as a pseudo tank.

I also took out Quantum Flight (to be honest I only really ever used it as a travel power these days) and I shouldn't need to use it if I build the thing correctly in the first place (more often than not). I replaced that with Pulsar and stuck a Acc/Mez HO in there to make it as useful as it can be.

I also took your suggestion to put the slow resist in TP and replace it with the +end proc. (Genius!)

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Posted

Now you're rockin' and rollin'! I liked the build quite a bit before these changes, but I've a feeling you're going to be very happy with this one.

I never did find my PB's Mids build. Meh. I've been meaning to respec him lately, anyway, and the discussions in this thread have got me thinking that I juuuust might have to break out Mid's in my spare time this afternoon!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies