Fire/Ice Tank - Hp too low in this build?
My old Fire/Ice does fine still. Before the AE those were one of the best farming and PL tanks around. Ice patch is what is a big save, also fighting is good for resist and defense.
along with the jump pool for cj and acro. Alot of toggles to be running but works out well. Can always get conserve energy from epic pool. Oh and of course healing flames always worked well.
The numbers show without accolades. With HP related accolades, you are upto 2515 hp. Your build is very similiar to mine, the power difference being that I skipped RotP and took Super Speed instead. I think it's ok to keep RotP, but slotting 6 slots into RotP, I think you end up sacrificing too much in few key powers and thus leads to end issues as well. I rather max slot the powers that I use all the time vs. a power that I will use once in a while.
I'm at 2141 with this build and it's really the only thing that bothers me, along with a bit of a high end usage. Not sure what I can do to fix it atm - and manage to keep the defense/resist totals where they are (short of adding more kcombats, which I don't particularly like).
I'm happy with the s/l def and the melee that resulted from slotting for it. Recharge is alright, with hasten it should be pretty quick most of the time. ROTP is a bit of a mule and I happen to be an advocate of it's viability.
Specced out ice sword because it has become more and more of a filler that isn't getting used. With the change to burn, I find myself using mostly FT and Frost with FF for bruising. When they are through its pretty much time to do another burn patch. Then an ice patch etc...
I realize FA isn't the most survivable tank out there - but I would think I should be able to keep most of this stuff and get to at least 2400-2500 hp. Travel has even been sacrified (ninja run available). here is the build:
Rottweiler 50 claws/inv scrap
Crossborne 50 mace/SD brute
Snapvine 50 plant/vines dominator