My Elec/Bubble build


Direwolf21

 

Posted

Hows it look? Would you change anything major?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Electric Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Electric Fence -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(3)
Level 1: Personal Force Field -- DefBuff-I(A)
Level 2: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(46), EoCur-Acc/Hold/Rchg(46)
Level 4: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(40), GravAnch-Hold%(43)
Level 6: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40)
Level 8: Conductive Aura -- Acc-I(A), EndMod-I(11), EndMod-I(11), Heal-I(39), Heal-I(39)
Level 10: Jolting Chain -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(13), KinCrsh-Rchg/KB(15), KinCrsh-Rechg/EndRdx(21), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Acc/Dmg/KB(36)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(19), FtnHyp-Sleep/EndRdx(19), FtnHyp-Plct%(34)
Level 14: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(43)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(23), BasGaze-Acc/Rchg(23), BasGaze-EndRdx/Rchg/Hold(29), EoCur-Acc/Hold/Rchg(37)
Level 24: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(37)
Level 26: Synaptic Overload -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(27), Mlais-Conf/Rng(27), Mlais-Acc/Conf/Rchg(31), Mlais-Dam%(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Speed -- Run-I(A), Run-I(31)
Level 32: Gremlins -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-+Def(Pets)(34)
Level 35: Repulsion Bomb -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(48)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Charged Armor -- EndRdx-I(A), ResDam-I(42), ResDam-I(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Surge of Power -- RechRdx(A), RechRdx(48), ResDam(48)
Level 49: Summon Guardian -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(50), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
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Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 5% Defense
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 2.5% Enhancement(Confused)
  • 3% Enhancement(Stun)
  • 3% Enhancement(Immobilize)
  • 39% Enhancement(Accuracy)
  • 88.8% Enhancement(RechargeTime)
  • 49.6 HP (4.88%) HitPoints
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 6.6%
  • 24.5% (0.41 End/sec) Recovery
  • 6% (0.25 HP/sec) Regeneration
  • 4.39% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 3% RunSpeed