Dual Blades/Willpower Redux


ChaosAngelGeno

 

Posted

OK, so after the fury changes to Brutes I'm trying to revamp my DB/WP Brute to accommodate for my lessened damage with my existing build. I was running both the Sweep and Attack Vitals Combo. My common attack chain was Blinding Feint -> Attack Vitals -> Power Slice. My fury gauge is plateaued at 70. Being that I'm doing less damage now, my idea is to forgo the Sweep Combo, using Empower -> Attack Vitals.

I have two concerns. 1) Do I have enough recharge to run this attack chain, in order to get Ablating Strike up in time to start the Attack Vitals Combo after Empower, or do I have to bridge the two combos in between with something? 2) Do I have enough defense to make an impact on incoming damage, supporting my resistance and regeneration (65.2 HP/sec). S/L 27%, E/N 32.5%, Psi 26.5%, Fire/Cold 30%. I also want to make something else clear I cannot afford Kinetic Combat IO's. I just can't and I don't want to sacrifice recharge.

Villain Plan by Mids' Villain Designer 1.803
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Valkryie Lenneth: Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Nimble Slash

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
Level 1: High Pain Tolerance
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Heal/Recharge
  • (43) Steadfast Protection - Resistance/+Def 3%
Level 2: Ablating Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Damage/Endurance/Recharge
  • (37) Achilles' Heel - Chance for Res Debuff
Level 4: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (7) Reactive Armor - Resistance
  • (48) Reactive Armor - Endurance
Level 6: Swift
  • (A) Flight Speed IO
Level 8: Blinding Feint
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (13) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Winter's Gift - Slow Resistance (20%)
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Heal/Endurance/Recharge
  • (46) Numina's Convalescence - Heal
Level 18: Vengeful Slice
  • (A) Crushing Impact - Accuracy/Damage
  • (19) Crushing Impact - Damage/Endurance
  • (19) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Perfect Zinger - Chance for Psi Damage
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (39) Performance Shifter - Chance for +End
Level 22: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal
  • (23) Numina's Convalescence - +Regeneration/+Recovery
Level 24: Stamina
  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (27) Performance Shifter - EndMod/Accuracy
  • (29) Performance Shifter - Chance for +End
Level 26: Sweeping Strike
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
Level 30: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal
Level 32: Kick
  • (A) Accuracy IO
Level 35: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Endurance
Level 38: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
Level 41: Electrifying Fences
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Accuracy/Immobilize
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
Level 49: Resurgence
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Quickfoot - Endurance/RunSpeed
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 11.4% Defense(Smashing)
  • 11.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 73% Enhancement(Accuracy)
  • 72.5% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 10% FlySpeed
  • 224.9 HP (15%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 11%
  • MezResist(Stun) 2.2%
  • 7.5% (0.13 End/sec) Recovery
  • 88% (5.51 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.58% Resistance(Fire)
  • 6.58% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 10% RunSpeed



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Any critques, comments, suggestions are welcome.