Fire/fire help
WoW a 130 views and no one replys
Yeah if certain people ain't been about then it may not get a look at. I'll have a look 1 mo.
You still want a res, +hp and offense build? I can try to keep advice within that. Atm I see numinas where I'd prefer to see doctored wounds for better bonuses.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Right I am done, I took into account that you seemed to focus on regen, hp a end rec vs end cost window and improved those points taking out unnecessary expense where I could. This is just an alternative slotting suggestion and without accolades you have 200 more hp and 5 points of regen more, +9end points per sec more too. Offense is still okay, I hope, thats one thing I could of fell down on but anyway.
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Here's my go at a fire/fire farmer. There is a fair amount of melee defense in there, rise of the phoenix for the unfortunate death without rezoning, and focuses on Fireball, Combustion, Burn, and Fire Sword Circle for damage. I am quite happy with my Fire/Fire farmer, particuarly on demon maps (evil grin). All IOs are either orange or yellow (although they are not cheap) with zero purples.
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Here is my fire/fire build im planning on implementing on my tanker. It focuses on recharge and hp. Not the best, but It should be able to do a fire farm no problem.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), Aegis-ResDam(5)
Level 1: Scorch -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(43)
Level 2: Healing Flames -- Numna-Heal/EndRdx/Rchg(A), Mrcl-Heal(5), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Mrcl-Heal/Rchg(9), Mrcl-Heal/EndRdx/Rchg(9)
Level 4: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(34), Oblit-Dmg(39), Armgdn-Dam%(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 8: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/Rchg(19)
Level 10: Hurdle -- Jump-I(A)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResDam/EndRdx(21)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-Heal(21), Numna-Regen/Rcvry+(23)
Level 18: Burn -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25), Dmg-I(27), Oblit-%Dam(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-End%(29)
Level 22: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 28: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 32: Rise of the Phoenix -- Heal-I(A)
Level 35: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Build%(42), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg/Rchg(43), Decim-Dmg/Rchg(43)
Level 44: Melt Armor -- LdyGrey-DefDeb/Rchg/EndRdx(A), LdyGrey-Rchg/EndRdx(45), LdyGrey-DefDeb/Rchg(45), Achilles-ResDeb%(45)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50)
Level 49: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
That is the build i was thinking about going with. Not real good at mids yet so thought it would me good to have some pro's look at it
Please take a look at this build and tell me where I can improve it, it is mostly a farmming tank.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Hot Stuff: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
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Level 1: Fire Shield S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5), TtmC'tng-ResDam(5), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam/EndRdx(45)
Level 1: Scorch T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(45)
Level 2: Healing Flames Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(7), Dct'dW-Heal/Rchg(11)
Level 4: Combustion Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(43)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 8: Consume P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc/Rchg(9), P'Shift-Acc/Rchg(11), P'Shift-EndMod/Acc(19), P'Shift-End%(19)
Level 10: Swift Run-I(A)
Level 12: Plasma Shield S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam(13), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 14: Super Jump Zephyr-ResKB(A)
Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(17)
Level 18: Kick FrcFbk-Rechg%(A)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(37)
Level 22: Tough S'fstPrt-ResKB(A), TtmC'tng-ResDam(23), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/Rchg(45)
Level 24: Build Up GSFC-Build%(A), GSFC-ToHit(25), GSFC-ToHit/Rchg(25)
Level 26: Fiery Embrace RechRdx-I(A), RechRdx-I(27)
Level 28: Fire Sword Circle Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 30: Blazing Aura Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 32: Burn Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Incinerate C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 38: Greater Fire Sword Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40)
Level 41: Ring of Fire Decim-Build%(A)
Level 44: Melt Armor LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(46)
Level 47: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 49: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
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Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
7.69% Defense(Fire)
7.69% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
6.13% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
12.4% Defense(AoE)
1.8% Max End
79% Enhancement(Accuracy)
6% Enhancement(Heal)
47.5% Enhancement(RechargeTime)
15% FlySpeed
302.2 HP (16.1%) HitPoints
15% JumpHeight
15% JumpSpeed
Knockback (Mag -16)
Knockup (Mag -16)
MezResist(Held) 6.05%
MezResist(Immobilize) 4.95%
MezResist(Sleep) 6.6%
MezResist(Stun) 4.4%
18.5% (0.31 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
7.56% Resistance(Fire)
7.56% Resistance(Cold)
6.25% Resistance(Negative)
10% Resistance(Toxic)
15% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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