Arcs #372767 and #439295 - Operation Oedipus


uberschveinen

 

Posted

Two story-driven arcs, first published some time ago but considerably fixed-up since for GR. The story's something of an exploration of morality and vigilanteism, and how dangerous the quest for justice at any cost can be. They're meant to be played sequentially, as the arc's a bit of an epic. Also, as a warning, it does get a bit grim, and may not be the sort of thing Golden Age heroes want to play.

Arc Name: Operation Oedipus: Glory of our Empire
Arc ID: 372767
Morality: Vigilante (More heroic than vigilante, but not strictly good-guy.)
Creator: @ArkhonvonEvilsatan
Length: 5 missions; two big, two smallish, one middlin'.
Enemy: Malta and customs
Difficulty: Meant to be moderately challenging for a 50.
Synopsis: Malta's made a dangerous enemy. A man calling himself Vasiliy says he knows how to take down the most dangerous organisation in Paragon City, and he needs your help to do it. Is it even possible, and will it be worth the cost? (Warning: grim)

Arc Name: Operation Oedipus: Day of Infamy
Arc ID: 505627
Morality: Vigilante (Less heroic than before, but still not anti-hero.)
Creator: @ArkhonvonEvilsatan
Length: 4 missions; 2 big, 1 small, 1 middlin'.
Enemy: Malta and customs
Difficulty: Meant to be moderately challenging for a 50.
Synopsis: Malta's been hurt, but desperation makes for a deadly foe. Will you do what it takes to finish the job, and can you trust a man out for revenge at any cost? (Warning: grim)

I'm looking mostly for feedback on the way the game plays out, since the characters I have to test with are all of a kind, and don't help me much with making it good for everyone. I'll gladly take any corrections, or suggestions as to the narrative and dialogue, since AE isn't the sort of medium I'm used to.

Also, any suggested fixes for things that don't quite work. In the last mission, I've used a few of my own workaround, namely stuffing the mission, to make the Marchand's Office map spawn right. So far, I can get all 5 of the things I want on the roof about 30% of the time for a spectacular finale, 4 of them on the roof about 40% of the time for a strong finish, and the rest of the time it just falls a little flat. Has anyone got any more reliable means of working around these spawn problems?


 

Posted

Re-worked the firts arc slightly to fix it up with the changes, and had to change the last arc substantially because of the Marchand map fixes. Funny, because it ended up a lot better for it.

Looking for players to help me finalise both arcs right now. Glory of our Empire is set, as far as I know, but Day of Infamy I'm not so sure on. If you play Day of Infamy, could you tell me what you thought about:
+ Using other languages; for all that it's appropriate I'm not sure the chances anyone will ever read it.
+ The missile silo mission; to what extent the lead-in felt like a proper extension of the story and not a ill-concealed plot device.
+ The third mission; whether you'd prefer it as it is, if it it'd do the job better if it was devoid of enemies and nearly empty.
+ The final mission; if the map feels appropriately epic for the conclusion of a biblically-long story.

I'm also open to any and all suggestions or comments. Doesn't mean I'll incorporate them, but if you've got an idea I'll certainly listen.

Thanks for any reviews. I've got some more in the works, but I'd like to get these finalised before I focus on them.