Incarnate TanCrab


Lady_of_Ysgard

 

Posted

Below you will find my currently planned build as of its most recent revision. I intend to bring this crab into Incarnate status and use her for many years to come. The ONLY problem I can see is that with hover untoggled every typed defense falls below the softcap as does Melee defense. However, the only time Hover would be untoggled is when using Fly to travel anyways.

Obviously Defense Debuffs crash this build hard, but that's what resists are for.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Channelgun -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(7), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(13), Dev'n-Hold%:53(48)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(3)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 4: Longfang -- Apoc-Dmg:50(A), Apoc-Dmg/EndRdx:50(5), Apoc-Dam%:50(5), Apoc-Dmg/Rchg:50(9), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(19)
Level 6: Swift -- Flight-I:50(A)
Level 8: Hover -- LkGmblr-Def/EndRdx:53(A), LkGmblr-Rchg+:53(11), LkGmblr-Def:53(23)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:53(A), LkGmblr-Def:53(11), LkGmblr-Def/Rchg:53(13), LkGmblr-Def/EndRdx:53(19), Ksmt-ToHit+:30(27)
Level 12: Suppression -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(17), ShldBrk-Acc/Rchg:30(17), ShldBrk-DefDeb/EndRdx/Rchg:30(27), ShldBrk-Acc/EndRdx/Rchg:30(29), ShldBrk-%Dam:30(29)
Level 14: Health -- Heal-I:50(A), Heal-I:50(15), Heal-I:50(15)
Level 16: Fly -- Srng-Fly:53(A)
Level 18: Tactical Training: Assault -- EndRdx-I:50(A)
Level 20: Stamina -- P'Shift-End%:53(A), P'Shift-EndMod:53(21), EndMod-I:50(21)
Level 22: Tactical Training: Leadership -- GSFC-ToHit:53(A), GSFC-ToHit/Rchg:53(23), GSFC-ToHit/Rchg/EndRdx:53(31), GSFC-Rchg/EndRdx:53(31), GSFC-ToHit/EndRdx:53(31), GSFC-Build%:53(33)
Level 24: Fortification -- Aegis-ResDam/EndRdx:53(A), Aegis-ResDam/Rchg:53(25), Aegis-EndRdx/Rchg:53(25), Aegis-Psi/Status:53(40), GA-3defTpProc:50(43), Aegis-ResDam:53(43)
Level 26: Mental Training -- Flight-I:50(A)
Level 28: Serum -- Numna-Heal/EndRdx:53(A), Numna-EndRdx/Rchg:53(33), Numna-Heal/Rchg:53(42), Numna-Heal/EndRdx/Rchg:53(42), Numna-Heal:53(42), Numna-Regen/Rcvry+:53(43)
Level 30: Venom Grenade -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(34), Ragnrk-Acc/Rchg:50(39), Ragnrk-Dmg/EndRdx:50(39), Ragnrk-Knock%:50(40)
Level 32: Frag Grenade -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(34), ExStrk-Dam%:20(34), AirB'st-Acc/Dmg:53(36), AirB'st-Dmg/EndRdx:53(39), AirB'st-Dmg/Rchg:53(40)
Level 35: Omega Maneuver -- Zinger-Taunt:53(A), Zinger-Taunt/Rchg:53(36), Zinger-Taunt/Rchg/Rng:53(36), Zinger-Acc/Rchg:53(37), Zinger-Taunt/Rng:53(37), Zinger-Dam%:53(37)
Level 38: Boxing -- T'Death-Dam%:40(A)
Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam/EndRdx:40(48)
Level 44: Weave -- RedFtn-Def/EndRdx:53(A), RedFtn-Def/Rchg:53(45), RedFtn-EndRdx/Rchg:53(45), RedFtn-Def/EndRdx/Rchg:53(45), RedFtn-Def:53(46), RedFtn-EndRdx:53(46)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx:53(A), LkGmblr-Def/Rchg:53(48), LkGmblr-Def/EndRdx/Rchg:53(50), LkGmblr-Def:53(50), LkGmblr-Rchg+:53(50)
Level 49: Assault -- EndRdx-I:50(A)
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Level 1: Brawl -- Mako-Dam%:53(A)
Level 1: Sprint -- Clrty-Stlth:53(A)
Level 2: Rest -- RechRdx-I:53(A)
Level 1: Conditioning
Level 2: Ninja Run
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Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 11.9% Defense(Smashing)
  • 11.9% Defense(Lethal)
  • 13.2% Defense(Fire)
  • 13.2% Defense(Cold)
  • 12.6% Defense(Energy)
  • 12.6% Defense(Negative)
  • 14.8% Defense(Psionic)
  • 13.2% Defense(Melee)
  • 17.3% Defense(Ranged)
  • 15.7% Defense(AoE)
  • 6% Enhancement(Heal)
  • 44% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 2% Enhancement(Knockback)
  • 2% Enhancement(Knockup)
  • 10% FlySpeed
  • 140.6 HP (13.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 11.9%
  • MezResist(Immobilize) 5.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 5.25%
  • 10.5% (0.18 End/sec) Recovery
  • 80% (4.29 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
  • 2.5% XPDebtProtection
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Set Bonuses:
Devastation
(Channelgun)
  • 12% (0.64 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Psionic)
Steadfast Protection
(Crab Spider Armor Upgrade)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Luck of the Gambler
(Combat Training: Defensive)
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Longfang)
  • 16% (0.86 HP/sec) Regeneration
  • 32.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Luck of the Gambler
(Hover)
  • 10% (0.54 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Tactical Training: Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Shield Breaker
(Suppression)
  • 2.5% (0.04 End/sec) Recovery
  • Status Resistance 2.5%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 11% Enhancement(Accuracy)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Aegis
(Fortification)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3% Resistance(Psionic)
Gladiator's Armor
(Fortification)
  • 3% Defense(All)
Numina's Convalescence
(Serum)
  • 12% (0.64 HP/sec) Regeneration
  • 20.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Ragnarok
(Venom Grenade)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Explosive Strike
(Frag Grenade)
  • 1.5% DamageBuff(All)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Air Burst
(Frag Grenade)
  • 2% Enhancement(Knockback), 2% Enhancement(Knockup)
  • 8.03 HP (0.75%) HitPoints
Perfect Zinger
(Omega Maneuver)
  • MezResist(Terrorized) 2.75%
  • 10% (0.54 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Maneuvers)
  • 10% (0.54 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)