Not really. Sapping is effective if you can make the mob get below an endurance point where it can use powerful abilities at any time it would have been free to take an action. What you're saying is sort like "Holds aren't very useful, because eventually enemies come out of them."
To really see the effectiveness of sapping it may be helpful to contrast it with -Recharge. -Recharge is founded on the premise that enemies will be able to get off their first attack. And yet it is still not useless or all-or-nothing. Just because the enemy gets some shots off during the fight doesn't mean the entire effect is suspect.
Posted
Yeah, it's pretty rare to see elec sapping keep enemies at a point where they can't do anything but it's pretty common to see it keep enemies at a point where they're only using their brawl, handgun, or whatever equivalent they've got instead of the really hurty powers.
Not really. Sapping is effective if you can make the mob get below an endurance point where it can use powerful abilities at any time it would have been free to take an action. What you're saying is sort like "Holds aren't very useful, because eventually enemies come out of them."
To really see the effectiveness of sapping it may be helpful to contrast it with -Recharge. -Recharge is founded on the premise that enemies will be able to get off their first attack. And yet it is still not useless or all-or-nothing. Just because the enemy gets some shots off during the fight doesn't mean the entire effect is suspect.