Opinions on my Invul/SS build please.
You're leveling this, correct? Not respeccing into it at 50? Definitely grab Rage at 28 if so.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Thanks for your expedient reply and your help (yet again) Van. Well The character is actually lvl 33, so yes you are prob right to take rage ahead
Is there anything else notably wrong with this build? And suggestions on how to upgrade jab and footstomp would be appreciated, as well as suggestions as how to make the build cheaper without loosing out too much. The whole bang for the buck theory
- Thanks again.
Talk of prices isn't going to be very constructive for a while, because GR just went Live and price history for every item was wiped.
However, for Foot Stomp I have 5 Scirocco's Dervish (everything but the proc) and a Recharge IO. You might find that you run out of endurance a bit much using this power, so you could also replace the Acc/Recharge in Scirocco's for the Recharge/Endurance from Force Feedback, thought then you'd lose the set bonus for defense against Fire/Cold.
Jab I mentioned in your other thread.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Ok I been having the feelers out there to see which powers to take and not to take for an Invul/SS tanker, and after a bit of back and forth I now have an almost complete build for a lvl 50 tanker.
I should start off by mentioning that I pretty much ripped off my Invul build from "Call me Awesome" (even though I seem to be a couple of percent from soft-cap).
I'd like to hear everyone's opinions on this builds weak points and strong points (if any). My aim with this tanker is to tank on a team, and I wouldn't mind being able to tank the endgame stuff either
Also I have left Jab and Footstomp without upgrades (jab with 5 slots and Footstomp with 6 slots), so any ideas as how to deal with this would be appreciated. I think the build is already gonna cost a heap (which I don't have lol), so cheaper solutions would be welcome, but for the builds longevity I would appreciate all thoughts on this.
And just for good measure the reason I took kick was only to get ahead in the fighting pool, I don't intend to use it except to screw around (Boxing would be better due to KD instead of KB I guess, but again, not gonna use it (should I? I could always pick boxing instead).
Final notes. I picked Energy as my ancillery powerpool, but frankly I only managed to get the one power, Conserve, so depending on how useful it is I could get another attack (Punch? I didnt really because I couldn't slot it anyway), but perhaps another ancillery would be more useful? Don't really know the utility of any of those ancillery pools.
Finally here is the build!
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Paragon of Light: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- Empty(A), Empty(46), Empty(46), Empty(48), Empty(50)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(9)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(33), S'ngH'mkr-Dmg/Rchg(33), S'ngH'mkr-Dmg/EndRdx/Rchg(34), P'ngS'Fest-Dmg/Rchg(34), P'ngS'Fest-Acc/Dmg(34)
Level 6: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(45), S'ngH'mkr-Dmg/Rchg(45), S'ngH'mkr-Dmg/EndRdx/Rchg(46), P'ngS'Fest-Dmg/Rchg(50), P'ngS'Fest-Acc/Dmg(50)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13), HO:Ribo(13)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(15), Zinger-Taunt/Rchg/Rng(15), Zinger-Acc/Rchg(17), Zinger-Taunt/Rng(17), Zinger-Dam%(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(23), HO:Cyto(25), Taunt-I(25)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(23)
Level 22: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(40), S'ngH'mkr-Dmg/EndRdx/Rchg(43), P'ngS'Fest-Dmg/Rchg(43), P'ngS'Fest-Acc/Dmg(43)
Level 24: Kick -- KBDist-I(A)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(33)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31)
Level 32: Unstoppable -- RechRdx-I(A)
Level 35: Rage -- ToHit-I(A), ToHit-I(36), ToHit-I(36), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Foot Stomp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 44: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Weave -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
Thanks in advance