Traps/DP build critique
Here are a few changes. I mostly moved around or changed enhancements. It dropped the positional defense overkill a bit while making some the individual powers a hair better (personal preferences) and raising a few other stats . I'm no defender expert, so whether it is better or not is up to you.
It's not in the build but I would also change the Regen tissue unique for the Miracle one. You gain about a 1/4 point of end a sec(pays for charged armor) while only losing 1 hp a sec.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Derringer: Level 50 Natural Defender
Primary Power Set: Traps
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Web Grenade
- (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (3) Gravitational Anchor - Accuracy/Recharge
- (A) Decimation - Accuracy/Damage/Recharge
- (3) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (7) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (13) Thunderstrike - Damage/Endurance/Recharge
- (A) Ragnarok - Damage/Endurance
- (13) Positron's Blast - Chance of Damage(Energy)
- (15) Ragnarok - Damage
- (15) Ragnarok - Accuracy/Recharge
- (17) Ragnarok - Accuracy/Damage/Recharge
- (17) Ragnarok - Damage/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (21) Apocalypse - Accuracy/Damage/Recharge
- (21) Apocalypse - Accuracy/Recharge
- (23) Apocalypse - Damage/Endurance
- (23) Apocalypse - Chance of Damage(Negative)
Level 14: Super Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
- (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (29) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (31) Efficacy Adaptor - EndMod/Endurance
- (A) Lockdown - Chance for +2 Mag Hold
- (31) Lockdown - Accuracy/Endurance/Recharge/Hold
- (33) Lockdown - Endurance/Recharge/Hold
- (33) Lockdown - Recharge/Hold
- (33) Lockdown - Accuracy/Recharge
- (34) Lockdown - Accuracy/Hold
- (A) Razzle Dazzle - Accuracy/Recharge
- (34) Razzle Dazzle - Endurance/Stun
- (34) Razzle Dazzle - Accuracy/Endurance
- (39) Razzle Dazzle - Stun/Range
- (40) Razzle Dazzle - Accuracy/Stun/Recharge
- (46) Razzle Dazzle - Chance of Immobilize
- (A) Pacing of the Turtle - Chance of -Recharge
- (36) Pacing of the Turtle - Endurance/Recharge/Slow
- (36) Pacing of the Turtle - Accuracy/Slow
- (36) Pacing of the Turtle - Damage/Slow
- (37) Pacing of the Turtle - Accuracy/Endurance
- (37) Pacing of the Turtle - Range/Slow
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (A) Devastation - Accuracy/Damage
- (39) Devastation - Accuracy/Damage/Endurance/Recharge
- (50) Devastation - Accuracy/Damage/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Gravitational Anchor - Immobilize
- (43) Decimation - Accuracy/Damage/Recharge
- (43) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (46) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (A) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (45) Impervium Armor - Resistance/Endurance
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Efficacy Adaptor - EndMod
- (48) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Thanks brother in law, lol, I'll check this out! I have no doubt those longs nights in Afghanistan helped hone your Mids abilities far past my own! Appreciated!
Well, first time I've posted a build. I'm loving this toon so I've been putting my limited Mids ability to work. Just looking for some tweaks, all together better ideas, whatever inputs!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Derringer: Level 50 Natural Defender
Primary Power Set: Traps
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Web Grenade -- TotHntr-Acc/EndRdx(A), TotHntr-Acc/Immob/Rchg(3)
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 10: Acid Mortar -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23), Apoc-Dam%(23)
Level 12: Swap Ammo
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(27)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 22: Poison Trap -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(33), Lock-Rchg/Hold(33), Lock-Acc/Rchg(33), Lock-Acc/Hold(34)
Level 24: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(34), RzDz-Acc/EndRdx(34), RzDz-Stun/Rng(39), RzDz-Acc/Stun/Rchg(40), RzDz-Immob%(46)
Level 26: Bullet Rain -- ImpSwft-Dam%(A), ImpSwft-EndRdx/Rchg/Slow(36), ImpSwft-Rng/Slow(36), ImpSwft-Acc/EndRdx(36), ImpSwft-Dmg/Slow(37), ImpSwft-Acc/Slow(37)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Empty(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 35: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Acc/Dmg/Rchg(50)
Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 41: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 44: Charged Armor -- ImpArm-ResDam(A), S'fstPrt-ResDam/Def+(45), ImpArm-ResDam/EndRdx(45), GA-3defTpProc(45)
Level 47: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition