Traps/DP build critique


Aluminum_Dave

 

Posted

Well, first time I've posted a build. I'm loving this toon so I've been putting my limited Mids ability to work. Just looking for some tweaks, all together better ideas, whatever inputs!

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Derringer: Level 50 Natural Defender
Primary Power Set: Traps
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Web Grenade -- TotHntr-Acc/EndRdx(A), TotHntr-Acc/Immob/Rchg(3)
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 10: Acid Mortar -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23), Apoc-Dam%(23)
Level 12: Swap Ammo
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(27)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 22: Poison Trap -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(33), Lock-Rchg/Hold(33), Lock-Acc/Rchg(33), Lock-Acc/Hold(34)
Level 24: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(34), RzDz-Acc/EndRdx(34), RzDz-Stun/Rng(39), RzDz-Acc/Stun/Rchg(40), RzDz-Immob%(46)
Level 26: Bullet Rain -- ImpSwft-Dam%(A), ImpSwft-EndRdx/Rchg/Slow(36), ImpSwft-Rng/Slow(36), ImpSwft-Acc/EndRdx(36), ImpSwft-Dmg/Slow(37), ImpSwft-Acc/Slow(37)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Empty(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 35: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Acc/Dmg/Rchg(50)
Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 41: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 44: Charged Armor -- ImpArm-ResDam(A), S'fstPrt-ResDam/Def+(45), ImpArm-ResDam/EndRdx(45), GA-3defTpProc(45)
Level 47: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition


 

Posted

Here are a few changes. I mostly moved around or changed enhancements. It dropped the positional defense overkill a bit while making some the individual powers a hair better (personal preferences) and raising a few other stats . I'm no defender expert, so whether it is better or not is up to you.

It's not in the build but I would also change the Regen tissue unique for the Miracle one. You gain about a 1/4 point of end a sec(pays for charged armor) while only losing 1 hp a sec.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Derringer: Level 50 Natural Defender
Primary Power Set: Traps
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Web Grenade

  • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (3) Gravitational Anchor - Accuracy/Recharge
Level 1: Pistols
  • (A) Decimation - Accuracy/Damage/Recharge
  • (3) Decimation - Accuracy/Damage
  • (5) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (7) Decimation - Accuracy/Endurance/Recharge
  • (7) Analyze Weakness - Accuracy/Endurance/Recharge
Level 2: Dual Wield
  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance/Recharge
Level 4: Empty Clips
  • (A) Ragnarok - Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (15) Ragnarok - Damage
  • (15) Ragnarok - Accuracy/Recharge
  • (17) Ragnarok - Accuracy/Damage/Recharge
  • (17) Ragnarok - Damage/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 8: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
Level 10: Acid Mortar
  • (A) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (21) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge
  • (23) Apocalypse - Damage/Endurance
  • (23) Apocalypse - Chance of Damage(Negative)
Level 12: Swap Ammo
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (29) Efficacy Adaptor - Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod/Endurance
Level 22: Poison Trap
  • (A) Lockdown - Chance for +2 Mag Hold
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (33) Lockdown - Endurance/Recharge/Hold
  • (33) Lockdown - Recharge/Hold
  • (33) Lockdown - Accuracy/Recharge
  • (34) Lockdown - Accuracy/Hold
Level 24: Seeker Drones
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (34) Razzle Dazzle - Endurance/Stun
  • (34) Razzle Dazzle - Accuracy/Endurance
  • (39) Razzle Dazzle - Stun/Range
  • (40) Razzle Dazzle - Accuracy/Stun/Recharge
  • (46) Razzle Dazzle - Chance of Immobilize
Level 26: Bullet Rain
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (36) Pacing of the Turtle - Endurance/Recharge/Slow
  • (36) Pacing of the Turtle - Accuracy/Slow
  • (36) Pacing of the Turtle - Damage/Slow
  • (37) Pacing of the Turtle - Accuracy/Endurance
  • (37) Pacing of the Turtle - Range/Slow
Level 28: Boxing
  • (A) Empty
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 35: Executioner's Shot
  • (A) Devastation - Accuracy/Damage
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge
  • (50) Devastation - Accuracy/Damage/Recharge
Level 38: Hail of Bullets
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 41: Electric Fence
  • (A) Gravitational Anchor - Immobilize
  • (43) Decimation - Accuracy/Damage/Recharge
  • (43) Decimation - Accuracy/Damage
  • (43) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
Level 44: Charged Armor
  • (A) Impervium Armor - Resistance
  • (45) Impervium Armor - Resistance/Endurance/Recharge
  • (45) Impervium Armor - Resistance/Endurance
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
Level 47: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (48) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Endurance
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition


 

Posted

Thanks brother in law, lol, I'll check this out! I have no doubt those longs nights in Afghanistan helped hone your Mids abilities far past my own! Appreciated!