Dark/ele - slotting/powers questions
As it seems, Dark/Elec seems to come up every couple weeks and here's my build (again)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Eldritch Green v2: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Rchg(3), Nictus-Acc/EndRdx/Heal/HP/Regen(5)
Level 1: Charged Bolts -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
Level 4: Lightning Bolt -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(42)
Level 6: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(40), Posi-Dam%(43)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(9), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 10: Short Circuit -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/Acc(46), Erad-%Dam(46), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(13), SipInsght-Acc/Rchg(15), SipInsght-ToHitDeb/EndRdx/Rchg(15), SipInsght-Acc/EndRdx/Rchg(17), DefEgo-RecDeb%(34)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(19), Mrcl-Heal(19), RgnTis-Regen+(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), Aegis-Psi/Status(23), ImpSkn-Status(27), S'fstPrt-ResDam/EndRdx(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Howling Twilight -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(29)
Level 28: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(29), DisWord-ToHitDeb/Rchg/EndRdx(31)
Level 30: Tesla Cage -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 32: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-Acc/Rchg(36), DefEgo-RecDeb%(36)
Level 35: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(39), BldM'dt-Dmg(40)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), Zephyr-ResKB(39)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 44: Oppressive Gloom -- Rope-Acc/Stun/Rchg(A), Rope-Acc/Stun(45)
Level 47: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Yep, I've seen your builds in all the old posts I found. You have a build that focuses on a lot of defense, you also don't have a travel power. I can't handle going around without a travel power - I don't have ninja run. I have been looking at how you have things slotted and what IOs you do have in them. That's definitely helpful. I'm not sure I'd want to focus so much on defense and defensive skills (like tough/weave) and give up travel.
Thanks.
Ok, I've tweaked things quite a bit. And this appears to be a bit of a spendy build, too. Several purples. May need to save up for them a bit. Also I removed acrobatics and put in Howling Twilight instead. I haven't slotted it up yet because I've never used it. I'm usually solo, not teamed and always thought of it as a rez until reading Hindenburg's reply to another thread and he talked about opening with it every time. Will have to play with it a bit to get the feel for it.
Here's the build:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Alvilda: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(3), Numna-Heal(5), Numna-Heal/Rchg(48)
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/EndRdx(23)
Level 2: Lightning Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Acc/Rchg(11), Apoc-Dam%(17), Apoc-Dmg/EndRdx(23)
Level 4: Tar Patch -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(15), P'ngTtl--Rchg%(29), P'ngTtl-EndRdx/Rchg/Slow(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(19)
Level 10: Shadow Fall -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(31), ImpArm-ResDam(31), ImpArm-ResPsi(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(46)
Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(43), Abys-Acc/EndRdx(43), Abys-Dam%(45), Abys-Fear/Rng(46)
Level 24: Short Circuit -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27)
Level 26: Darkest Night -- DarkWD-Slow%(A), DarkWD-ToHitDeb(34), DarkWD-ToHitDeb/Rchg(37), DarkWD-ToHitDeb/EndRdx(40)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Slow%(43)
Level 30: Howling Twilight -- RechRdx-I(A)
Level 32: Dark Servant -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Heal(33), Nictus-%Dam(33), HO:Lyso(33), HO:Lyso(34), HO:Lyso(34)
Level 35: Voltaic Sentinel -- S'bndAl-Build%(A), S'bndAl-Dmg(36), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Dmg/EndRdx(37), S'bndAl-Acc/Rchg(37)
Level 38: Thunderous Blast -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40), Ragnrk-Knock%(40)
Level 41: Oppressive Gloom -- HO:Endo(A), HO:Endo(42)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResKB(45)
Level 47: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(48)
Level 49: Tesla Cage -- BasGaze-Slow%(A), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50), BasGaze-EndRdx/Rchg/Hold(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
Hi. I had stopped playing about 4 years ago. When I left I had a 36 dark/ele (as well as tons of other characters). I've mostly been focusing on those characters, but wanted to take advantage of an old respec before I lost it with GR coming out. On this character I have combat jumping, super jump and acrobatics (built before IOs), is acrobatics still even worth it in the day of steadfasts and other knockback ios? I'm looking for a potential build with IO ideas - I mined through a few old posts for these, but I don't really have a feel for the things I'll need. Here is my current build (powers placed as near as I can determine).
Thanks for any input.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Alvilda: Level 37 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Electrical Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Tar Patch -- Empty(A), Empty(31)
Level 1: Charged Bolts -- Empty(A), Empty(3), Empty(5), Empty(9), Empty(17)
Level 2: Lightning Bolt -- Empty(A), Empty(3), Empty(5), Empty(9), Empty(17)
Level 4: Twilight Grasp -- Empty(A), Empty(11), Empty(11)
Level 6: Ball Lightning -- Empty(A), Empty(7), Empty(7), Empty(15), Empty(23)
Level 8: Combat Jumping -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 12: Fearsome Stare -- Empty(A), Empty(13), Empty(13), Empty(15)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Darkest Night -- Empty(A), Empty(19), Empty(19), Empty(27), Empty(34)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Shadow Fall -- Empty(A), Empty(23), Empty(29), Empty(34), Empty(34), Empty(36)
Level 24: Short Circuit -- Empty(A), Empty(25), Empty(25), Empty(27), Empty(29)
Level 26: Petrifying Gaze -- Empty(A)
Level 28: Acrobatics -- Empty(A)
Level 30: Hasten -- Empty(A), Empty(31), Empty(31)
Level 32: Dark Servant -- Empty(A), Empty(33), Empty(33), Empty(33)
Level 35: Voltaic Sentinel -- Empty(A), Empty(36), Empty(36)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run