Need Some Guidance (Archery/Traps)


Crawls on Dungeon Floor

 

Posted

I have a 16 Archery/Traps Corruptor and I'm interested in exploring his full potential. I've read what I can find on the forums, but I was wondering if there was more information out there I could use. Keep in mind:

1) I have never played a Corruptor before, so some basic Corruptor techniques would be helpful.

2) Some specific information on how to play a Archer/Traps would be great, too. Does anyone play the build? Any tips?

At 16, is it supposed to take so long to put down mobs?

Any advice would be appreciated.


 

Posted

well I don't know about a corruptor, but I can share a bit of info on how I play traps with my lvl 17-ish defender. For one, the traps are potentially devestating, especially at high levels. but they take a bit of patience to play. Before atacking a group of baddies, this is the technique I use:

I lay out a poison trap as close to the mob as I can get without triggering it or aggroing them. then I place caltrops right behind it. I lay down acid mortar and triage beacon a good distance behind the caltrops, and stay next to them. as always, make sure your force field generator is out. start pulling hte group into your traps (it isnt important to pull a baddie or two at a time, just move the mob into your trap). the fear effect from caltrops will keep them at a distance, so you are safe to pump them full of arrows (or lead, in my case) within the safety of your force bubble and triage beacon. if they get too close to you, lay more caltrops under their feet, and put some distance between you and the targets while they slowly scatter. With the debuffs from Acid mortar, baddies ought to go down fairly quick. Hope this little bit of info helps ya out!


 

Posted

Thanks, man. A lot of what you said I already used, but I wasn't sure about how useful the Triage Beacon and Acid Mortar would be...now I will be investing in it.


 

Posted

Quote:
Originally Posted by The_Vigil View Post
I wasn't sure about how useful the Triage Beacon and Acid Mortar would be...now I will be investing in it.
Triage beacon can help a little, it may let ya last long enough to take an extra shot or two before dying. but Acid mortar all the way! If it lands a shot or two, its debuffing harder than radiation, and when your primary set deals lethal damage, which is very commonly resisted, those resistance killers are a game changer. Also, I just got seeker drones on my defender, and if they both detonate on one baddie, the debuff can be crippling to otherwise unbeatable targets.


 

Posted

oh, and another reason I love traps: with most debuffing sets, you have to either work your debuffs into your attack chain, or keep a toggle active that can kill your endurance. however with traps, you just lay them down, and they do the work without sucking your endurance or interfering with your shooting. Just remember not to rush ahead of yourself, traps take patience to use.