WP/Fire critique please...


Aaron Islander

 

Posted

I am going to try this build. Let me know what you all think.

The basics are as follows:
*40%+ def to all six types and psionics.
*Regen at 785 (with 1 in range) and +2 end /sec.
*I am not worried about recharge tho even without hasten I am at 75% recharge.
*I am also going to rely on Ninja run for my travel. It is about 4mph slower than maxed out fly. That is enough for me.
*I have enough offensive powers and taunt to keep most of the aggro.

Does anyone see anything glaring this build is missing? Thanks to everyone,

Aaron

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Heal/Recharge
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Fast Healing
  • (A) Regenerative Tissue - +Regeneration
  • (7) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Heal/Recharge
Level 4: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Impervium Armor - Resistance/Endurance
  • (11) Impervium Armor - Resistance/Endurance/Recharge
  • (13) Impervium Armor - Resistance
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
Level 8: Combustion
  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (19) Obliteration - Chance for Smashing Damage
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (23) Kismet - Accuracy +6%
Level 12: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
Level 14: Swift
  • (A) Run Speed IO
Level 16: Breath of Fire
  • (A) Ragnarok - Damage
  • (25) Ragnarok - Damage/Recharge
  • (25) Ragnarok - Accuracy/Damage/Recharge
  • (27) Ragnarok - Accuracy/Recharge
  • (27) Ragnarok - Damage/Endurance
Level 18: Health
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Heal/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
Level 22: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 24: Rise to the Challenge
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Recharge
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
  • (34) Numina's Convalescence - Heal
Level 26: Boxing
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
Level 28: Fire Sword Circle
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 30: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (39) Impervium Armor - Resistance/Endurance/Recharge
  • (39) Impervium Armor - Resistance
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
Level 35: Incinerate
  • (A) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Pounding Slugfest - Accuracy/Damage
  • (42) Pounding Slugfest - Damage/Recharge
Level 38: Taunt
  • (A) Mocking Beratement - Taunt
  • (43) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (43) Mocking Beratement - Accuracy/Recharge
  • (45) Mocking Beratement - Taunt/Range
  • (45) Mocking Beratement - Recharge
Level 41: Focused Accuracy
  • (A) Endurance Reduction IO
Level 44: Laser Beam Eyes
  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (46) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Chance of Damage(Negative)
Level 47: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Endurance
  • (48) Numina's Convalescence - Heal/Recharge
  • (50) Performance Shifter - Chance for +End
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 1: Ninja Run



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Posted

I have retired my WP/Fire tanker but here are a few items that I see. Take them into consideration as you see fit.

Your Endurance consumption is too high. I shoot for a "net" of 2.0 eps on all my builds and it seems to work out pretty well.

Maneuvers in particular is a Terrible power on a Tanker. I noticed you went after as much recharge as possible, so you could consider swapping Maneuvers for Hasten (like I did) to get more recharge (presumably for your AoE powers to recharge faster). You could make up the difference by slotting reactive armor in tough/mind over body. This would drop your "Psionic" defense somewhat, but your resistance to Psionic damage already makes you better off against these kind of opponents than most tanks.

Your overall slotting and regen are great and very similar to how I focused my Tanker.

Mixing "positional" set bonuses (like Obliteration) with "typed" defense is slot heavy and sorta counterproductive from a "defense" point of view. I really like the Obliteration set but you should really focus your defense as "typed". This could allow you to pull a slot here and there from combustion, fire sword circle, rise to the challenge to use in other places (if they were needed).

I am not sure why you chose Focused Accuracy, but I am assuming that you only use it while teaming and facing "Hard" targets. For most any other endeavor, its not nearly as useful when compared to its ridiculous cost.


For reference here is my build plan (The only thing missing from this plan is a Miracle +rec in Health)
I keep forgetting to add that in there.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(23)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(31)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(33)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Heal-I(9)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(46)
Level 8: Rise to the Challenge -- Heal-I(A), Numna-Heal(9), Numna-Heal/EndRdx(11), Numna-Regen/Rcvry+(33)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(40), Zinger-Acc/Rchg(40), Zinger-Taunt/Rng(40), Zinger-Dam%(43)
Level 12: High Pain Tolerance -- Heal-I(A), Numna-Heal(13), Numna-Heal/EndRdx(13), S'fstPrt-ResDam/Def+(43)
Level 14: Quick Recovery -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
Level 16: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg(34)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(37)
Level 20: Fly -- Flight-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(46)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(34)
Level 28: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Heal-I(A), Heal-I(36), RgnTis-Regen+(46)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Biospark,

Thanks for your comments. I really appreciate the feedback and the build.

My endurance 'net' is actually 2.34 end/sec if you allow the Per. Shifter + end IO's to count as .2 end/sec each. I have 3 for a +.6 end/sec. I remember reading somewhere that someone calculated the average they gave and it was roughly .2 end/sec. That is good enough for me. Also, as you state later, FA probably won't be on often, so that pushes it up to 2.88 end/sec.

I am not sure about Maneuvers being terrible. That and combat jump give me 7.3 def to all for less than .4 end/sec and allows me 2 lotg's. With my goal being 40% def to all, I pretty much need those two.

I wasnt really trying to go for recharge, it just worked out that way.

I see what you mean about mixing the defense bonuses. However, the 2 oblits do offer almost 4 S/L def and 10%rech. Besides there is no other set that offers S/L def.

FA was a means to an end. I wanted the purple set in Laser Eyes and the extra regen in Phys Perfection. I couldnt get those without FA. I just dont think conserve power would be useful for this toon. While FA is high on the end drain, it is useful on those hard targets.

Thanks for the info,

Aaron


 

Posted

I accept that WP needs to hit with its gauntlets more than anyother tanker but if you're going to take manuevers take tactics over focused accuracy then that physical perfection is not so necessary and you could go conserve energy instead. I would do it that way. WP should gauntlet better in terms of acc than some other tankers and be able to keep at it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.