I've tested them with all the characters I have, but I'm still unsure if they're really balanced or not. I need your opinon. (And this arc is just filler to showcase the enemy group alone, no story yet.)
I've tried to make sure they're not complete pushovers, but not too tough either if your aware. I've also mixed in some standard 5th Column enemies to produce a little more variance too.
Another important thing I attempted to do is to make the various enemies identifiable without looking at their names. This includes the boss enemies that use super powers, each one has a toggle of some sort to identify them.
Oh and here's a trick, pad your Henchmen group with copies of your 'main' henchmen to make the AE not spawn your medics, mezzers, or whatnot too often. Most I saw in a 8 man group was 3 Medics.
Arc# 436731.
I've tested them with all the characters I have, but I'm still unsure if they're really balanced or not. I need your opinon. (And this arc is just filler to showcase the enemy group alone, no story yet.)
I've tried to make sure they're not complete pushovers, but not too tough either if your aware. I've also mixed in some standard 5th Column enemies to produce a little more variance too.
Another important thing I attempted to do is to make the various enemies identifiable without looking at their names. This includes the boss enemies that use super powers, each one has a toggle of some sort to identify them.
Oh and here's a trick, pad your Henchmen group with copies of your 'main' henchmen to make the AE not spawn your medics, mezzers, or whatnot too often. Most I saw in a 8 man group was 3 Medics.