Emp/Elec build suggestions please.
I don't suggest things that are far away from what you have got. I think I have got rid of slots where you've gone for more than 5 of the same set bonuses and then did something else with them. I also went and swapped expensive chance for holds for cheaper chance for stuns. The range in cm and fort can mean you don't have to be EMP'd by Scirroco on a MoSTF or something later as you don't need to be within 80ft as well as reaching people better. You can perma fort 5 people comfortably which is an improvement. End mods in AB aren't essential. I could of done other stuff but I fancied being different:
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
You may get more mileage out of PBU than with Conserve Power, especially if you don't want the nuke.
Between Stamina and Recovery Aura, and no nuke, you've got plenty of blue. No need to hit Conserve Power except against sappers, maybe.
PBU, on the other hand, will double the end drain of Short Circuit, and almost triple the tohit and defense buffs of one Fortitude, in addition to being a 10% tohit/80% damage buff similar to Build Up, for 12.5 seconds every couple of minutes. Slot with Membranes for maximum game breaking goodness.
Your second build could be either a solo build (only the three auras from the primary, more damage) or a Hamidon raiding build (with Tesla Cage and maybe Dominate+Telekinesis) or a semi-tanking build, or some hybrid.
Few thoughts:
Clear Mind -- One slot either range (reactive use) or endred (proactive use)
Resurrect -- One slot and I'd go with endred. The primary reason to have Resurrect in the build is to bring an ally back while in combat, probably while things are heading due south quickly (otherwise save it, pass a wakie and hit them with Clear Mind, etc.). You may or may not have a lot of endurance available when the stuff hits the fan. If you need Resurrect more frequently than it will be available with your global recharge then something is badly wrong or consider getting Leadership>>Vengeance and make it work for you.
Aim -- I'd bring this up to 5 slots and slot with Adjusted Targeting. Get the 5% recharge here, not with Efficacy Adaptor slotted in Recovery Aura. The set bonuses overall in Adjusted Targeting are superior to those in Efficacy Adaptor for most Empathy builds.
Recovery Aura -- I generally go with 3 slots, all recharge. You pretty much have to try to run out of endurance while under the base recovery buff of RA. I find the slots and/or set bonuses are better used/found elsewhere. And you want to max out the recharge of this and Regeneration Aura, Efficacy Adaptor doesn't do this.
Fortitude -- I'd get this asap, at 12th. There's about a bazillion ways to slot this power but if I were using only LotG I'd shoot for a minimum 4 slots to get the +global accuracy. Even if this is an old build getting a rework I'd want Fortitude at or before 20th for exemplar work and I would definitely want it onboard before Resurrect.
Here's the build showing some of the changes and altering some of the sets used, for example in Short Circuit. As is the build still has a lower chance to hit vs +4's than I'd personally prefer but without significant rework to add in Leadership, Tactics in particular it's probably as good as it can get (and would necessitate using 2 separate builds, one for teaming and one for solo builds ).
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Empathy_Electrical Blast Akia (v2.00.i17 sets): Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Charged Bolts -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), T'pst-EndDrn%(19)
Level 2: Lightning Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), T'pst-EndDrn%(40)
Level 4: Ball Lightning -- Posi-Dam%(A), Posi-Acc/Dmg(21), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(43), Efficacy-EndMod/Rchg(46)
Level 6: Hover -- LkGmblr-Rchg+(A), Flight-I(13), Flight-I(39)
Level 8: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 10: Clear Mind -- Range-I(A)
Level 12: Fortitude -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(37)
Level 14: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 16: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
Level 24: Recovery Aura -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(33)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(27), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/EndRdx/Rchg(34)
Level 28: Resurrect -- EndRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Adrenalin Boost -- Mrcl-Heal(A), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(33), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40), Efficacy-EndMod/Rchg(40)
Level 35: Voltaic Sentinel -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), Efficacy-EndMod(39), Efficacy-EndMod/Acc(50)
Level 38: Recall Friend -- Winter-ResSlow(A)
Level 41: Short Circuit -- Oblit-Dmg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/EndRdx(46)
Level 44: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(50), AdjTgt-Rchg(50)
Level 47: Force of Nature -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), RechRdx-I(48)
Level 49: Hurdle -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
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Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Empathy_ElectricBlast (v1.00.i17 sets): Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-EndRdx/Rchg(42)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(39), T'pst-EndDrn%(39)
Level 2: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31), T'pst-EndDrn%(39)
Level 4: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-EndRdx/Rchg(42)
Level 6: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(15), Posi-Dam%(25), Efficacy-EndMod/EndRdx(40)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Short Circuit -- Oblit-Dmg(A), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(17), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/EndRdx(34)
Level 12: Fortitude -- LkGmblr-Def(A), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Clear Mind -- Range-I(A)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Assault -- EndRdx-I(A)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46)
Level 24: Hover -- Flight-I(A), Flight-I(46), LkGmblr-Rchg+(46)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(43), Dct'dW-Rchg(43)
Level 28: Tesla Cage -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(37), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc(40)
Level 30: Recall Friend -- Winter-ResSlow(A)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-EndRdx/Rchg(34), Efficacy-EndMod/Rchg(34)
Level 35: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(36), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50)
Level 38: Vengeance -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(50)
Level 41: Maneuvers -- LkGmblr-Rchg+(A)
Level 44: Power Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(45), GSFC-Rchg/EndRdx(45)
Level 47: Force of Nature -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(48), Aegis-ResDam/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Resurrect -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
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I am trying to get my final build sorted for my defender. Below is what I came up with. Suggestions are welcome as I am very new at this and a lot of information to absorb as a returning player.
Thanks in advance,
Akia
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Charged Bolts -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Dev'n-Hold%(19)
Level 2: Lightning Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Dev'n-Hold%(40)
Level 4: Ball Lightning -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(43), Posi-Acc/Dmg(46)
Level 6: Hover -- EndRdx-I(A)
Level 8: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 10: Resurrect -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(45)
Level 12: Clear Mind -- RechRdx-I(A), RechRdx-I(13), EndRdx-I(39)
Level 14: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 16: Aim -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A), Mrcl-Rcvry+(21), Numna-Regen/Rcvry+(21)
Level 22: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(23), EndMod-I(25)
Level 24: Recovery Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Acc(34), Efficacy-EndMod/Acc/Rchg(34), RechRdx-I(37)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(27), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/EndRdx/Rchg(34), RechRdx-I(50)
Level 28: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx(39), EndMod-I(40), EndMod-I(40)
Level 35: Voltaic Sentinel -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Dmg/Rchg(36), Dmg-I(50)
Level 38: Recall Friend -- RechRdx-I(A)
Level 41: Short Circuit -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Power Build Up -- AdjTgt-ToHit/EndRdx(A), AdjTgt-Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/Rchg(48), AdjTgt-EndRdx/Rchg(50)
Level 49: Temp Invulnerability -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
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Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 0.63% Defense(Energy)
- 0.63% Defense(Negative)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 16% Enhancement(Heal)
- 57.5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 45.8 HP (4.5%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 11.3%
- 4% (0.07 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
------------Set Bonuses:
Doctored Wounds
(Healing Aura)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Decimation(Charged Bolts)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Decimation(Lightning Bolt)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Ball Lightning)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Doctored Wounds(Heal Other)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Blessing of the Zephyr(Fly)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
Efficacy Adaptor(Recovery Aura)
- 11.4 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.42 HP/sec) Regeneration
- 2.5% DamageBuff(All)
Doctored Wounds(Regeneration Aura)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Fortitude)
- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Doctored Wounds(Adrenalin Boost)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
Expedient Reinforcement(Voltaic Sentinel)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
Obliteration(Short Circuit)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Adjusted Targeting(Power Build Up)