Jounin caltrops bugged?
For all NPCs caltrops target an enemy, when that target dies the caltrops despawn.
Another reason why Ninja suffers because both Caltrops and Ring of Fire wear off once the target is dead. You are probably better off directing them to attack different targets just so the "aoe damage" stay alive a bit longer.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I'm an old noob, and as an old noob, I haven't been around to learn certain things until now. It's with that disclaimer that I'd like to know if anyone else is having an issue with their Jounin's caltrops?
Specifically, when he throws them, they appear to last on my screen for maybe 5 seconds, then they disappear. At first, I thought this was simply a graphical issue but when I checked the pet combat log, the caltrops damage does indeed end after only a few seconds.
According to the icon tooltip, it looks like its supposed to last for 45 seconds. Is the tooltip wrong, and it only lasts a few seconds?
Is anyone else noticing this, or is this simply the way it's supposed to be - and the tooltip is incorrect.
Thanks!