Criticism on a dark/fire brute


sendmeatimecardBarrier

 

Posted

Ok, first i gotta say thanks to those who helped me on my rad/ice def, it works quite well hehehe, anyways, i just made a brute, in hopes that it might work somehow haha, anyway could i get some criticism/reviews on it?? It's mostly specced out for HP in any case. THANKS ALOT GUYS!



Villain Plan by Mids' Villain Designer 1.707
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Noudame Ignis Umbra: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Hectmb-Dam%(15), Zinger-Dam%(15), Cloud-%Dam(37)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-EndRdx(7), S'fstPrt-ResDam/EndRdx(19), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(37)
Level 2: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(5), Mako-Dam%(5), T'Death-Acc/Dmg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(37)
Level 4: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), TtmC'tng-ResDam/Rchg(21), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(36), LkGmblr-Rchg+(36)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Dam%(9), Cloud-%Dam(11), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Acc/Heal(40)
Level 10: Hurdle -- Jump-I(A)
Level 12: Temperature Protection -- S'fstPrt-ResKB(A)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(31), HO:Micro(34)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(17), TtmC'tng-EndRdx(17), GA-3defTpProc(43), S'fstPrt-ResKB(43)
Level 18: Health -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(45), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 22: Acrobatics -- KBDist-I(A)
Level 24: Dark Consumption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(25)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(31), HO:Micro(34)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(40), Zinger-Dam%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Blazing Aura -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(39), FotG-ResDeb%(39), EndRdx-I(39)
Level 41: Mace Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Dam%(42), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), Rec'dRet-Pcptn(46)
Level 47: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(50), LkGmblr-EndRdx/Rchg(50)
Level 49: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 10.4% Defense(Energy)
  • 10.4% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Melee)
  • 10.1% Defense(Ranged)
  • 6% Defense(AoE)
  • 1.8% Max End
  • 15% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 382.3 HP (25.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 6.6%
  • 20% Perception
  • 9.5% (0.16 End/sec) Recovery
  • 62% (3.88 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 15% RunSpeed




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Posted

my advice is reroll.

lolbuilds are still lolbuilds.


 

Posted

Is firey aura really that bad in PVP? Oh and i just realised a big flaw in the build anyways, i got too many of the same set bonus....


 

Posted

fire aura is ok. elec is better.
dark is trash. stop trying to reinvent the wheel and roll an SS.


 

Posted

Quote:
Originally Posted by sendmeatimecardBarrier View Post
fire aura is ok. elec is better.
dark is trash. stop trying to reinvent the wheel and roll an SS.
this, siphon life will supress following heals in zone and dm has not burst dmg, but mg is great for ksin every1 but other than that it's pointless, roll ss/fire or ss/elec (or ss/invuln lIke meh)


 

Posted

ok thanks alot for the advice, i'll reroll before i get too attached haha