Thugs/dark


B SIP

 

Posted

Would like some help on my thugs/dark mm. He is currently lvl 42 and is fairly decent. So any ideas on how I should slot my powers that would be great. It would be awesome if you guys can show me a build where my mm can be a good support toon for teams where I don't need my minions so I can just be a debuffer and heals. And not looking to spend anymore than a billion infamy on this either maybe later but not now because I need to save for sone other toons who really need it.


 

Posted

There are several demon/dark builds on this page and some of the sub-pages. Load one of those up in Mids, change demons to thugs and voila!

You can either build for +HP and +rech or go for softcapped s/l and/or ranged.

There are builds-a-plenty around these parts, just do a bit of searching.


 

Posted

This is the build I've been using since just after I13 (basically I shuffled the build around to pick up Power Boost since it's sooooo nice for Fearsome Stare and Vengeance). This is my go-to RSF character, and the lack of vertical movement is made up for by the temp flight pack and the GvE Jump Pack. You'll notice I have the Force Feedback proc slotted in my Bruiser - this is because when I built the character, pet recharge wasn't fixed (that happened in I14), so I'm basically wasting a slot. Of course, I'm too lazy to respec to move one slot, so it's sitting there doing nothing (heck, I think my Earth/Storm still has one in its pet). If I ever get around to a respec I'd move that slot to Gang War and slap a recharge IO in there. Might also try to get some more recharge into Fearsome Stare.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Ascendant Evil: Level 50 Mutation Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/Dmg/EndRdx(3), EdctM'r-Dmg/EndRdx(3), EdctM'r-Acc/EndRdx(5), EdctM'r-Dmg(5)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Acc-I(11)
Level 2: Tar Patch -- P'ngTtl--Rchg%(A), RechRdx-I(11), RechRdx-I(13)
Level 4: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(13), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb(15)
Level 6: Equip Thugs -- EndRdx-I(A), EndRdx-I(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 12: Call Enforcer -- Achilles-ResDeb%(A), S'bndAl-Dmg(19), S'bndAl-Acc/Rchg(21), S'bndAl-Acc/Dmg/Rchg(21), Acc-I(23)
Level 14: Super Speed -- EndRdx-I(A), Run-I(31)
Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), Krma-ResKB(50)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(29)
Level 22: Gang War -- SvgnRt-PetResDam(A), EdctM'r-PetDef(29), C'Arms-+Def(Pets)(31), ExRmnt-+Res(Pets)(31)
Level 24: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(33), Abys-Acc/EndRdx(33), Abys-Dam%(33), Abys-Acc/Fear/Rchg(34)
Level 26: Call Bruiser -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(34), S'bndAl-Dmg/EndRdx(34), HO:Nucle(36), ExStrk-Dam%(36), FrcFbk-Rechg%(36)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(39)
Level 30: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40)
Level 32: Upgrade Equipment -- EndRdx-I(A), EndRdx-I(40)
Level 35: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 38: Dark Servant -- RechRdx-I(A), RechRdx-I(43), Acc-I(43)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46)
Level 44: Web Envelope -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(48)
Level 47: Vengeance -- RedFtn-Def/Rchg(A), AdjTgt-Rchg(48), LkGmblr-Def/Rchg(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 10% Defense
  • 3% Enhancement(Stun)
  • 33% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 47.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 117.5 HP (14.6%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.2%
  • MezResist(Immobilize) 6.6%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 32% (1.07 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 22.5% Resistance(Lethal)
  • 27.6% Resistance(Fire)
  • 27.6% Resistance(Cold)
  • 21.3% Resistance(Energy)
  • 21.3% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 5% RunSpeed




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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Cool thank you.


 

Posted

Don't go petless thugs rool. If I am having a hard time I just let my mins go and use my lts and bruiser.
Get gw at 18 for bosses I've never had any complaints.
The heal radius is a joke don't try to keep people alive (except yourself of course) concentrate on debuffs and ht.


 

Posted

Well for times that I would go pet less is when on my team if we were trying to only fight one group that is near many others I don't want my minions running around chasing straying caddies into other mobs.


 

Posted

Yes that would be bad however the lt's and bruiser do amazing damage and teams luv that if you use attack/defensive they are generally well behaved you just need to watch for runners and be quick to call them back.