DB/WP Help - IO Build for PVE
I have a lvl 50 DB/WP Brute that uses:
Blinding Feint -> Attack Vitals Combo -> Power Slice.
Also I use the Sweep Combo for mitigation if I'm ever surrounded. I use it to farm the Cimeroran wall occasionally. I let myself get surrounded, Sweep, then position myself to hit as many as I can with Attack Vitals. Usually hitting 4-6 vitals with Sweeping Strike. Even before I had IO sets it was very soloable. Dual Blades is about positioning yourself to hit as many as you can with your combos.
I'm not sure CJ, Weave, and Heightened Senses will be enough defense to warrant taking them. But being that you either you don't have Set IO's or you're choosing not to use them... you may want to anyway, but honestly I'm not sure. You'll have alot of toggles going but you should be able to handle it with Quick Recovery and Stamina. Even with IO'ed build I still use Strength of Will, it is such a life saver and it does not crash as hard as other Tier 9's. Hasten will help with your attack chain, as well as get Strength of Will up faster <-- I think, not sure if Hasten effects the recharge rate of Strength of Will, either way Hasten is good.
My suggestion is to take the Hasten, Super Speed, Aid Other/Stimulant, and Aid Self. Replacing Taunt, Weave, and Heightened Senses, and Resurgence. This way you have a travel power, and some added survivability with heals.
If you do plan to use Set IO's I recommend going for sets that grant +HP, regeneration, and recharge bonuses, in that order.
I've got a Lvl 45 DB/WP Brute right now that I'm just not happy with. Lethal is heavily resisted. The attacks are pretty, but slow. Survivability is not up to snuff. Combos break a lot. Clearly I'm doing something wrong, so I'm starting from scratch. Here are some thoughts on my new plan for a Common IO build. Criticism definitely welcome.
Travel Power: No travel power, partly because I want to see how it works out. Can get a jumping speed over 66mph on this build as is, which isn't bad, and running speed over 56mph. This eats into endurance, of course, so I can shut off Ninja Run when needed and lose about 25% of my toggle-based endurance cost. Had originally planned SS+CJ+Hurdle, but even SJ lacks the height to get everywhere redside easily, so I'll just keep a jetpack handy and go no travel.
Attack Slotting: 2xAcc & 2xRech to help keep combos intact. Dam & End to help cause more damage and keep going longer. Not sure how much the Dam helps in light of Fury. Contemplating another End, instead.
Combos: I had been running with AV+Weaken+Empower. Now planning on AV+Sweep. It meant taking one additional power, but it sounds like I've been missing out on Sweep.
Resurgence: Right now, I plan on keeping it, just because the prior build's been failing so much. Likely to ditch it for Recall Friend if this build pans out, just to be a better teammate.
The build...
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lei Bao: Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
Level 1: Power Slice -- Acc-I(A), Acc-I(3), Dmg-I(3), EndRdx-I(5), RechRdx-I(5), RechRdx-I(7)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(7), Heal-I(9), ResDam-I(9), ResDam-I(31)
Level 2: Ablating Strike -- Acc-I(A), Acc-I(11), Dmg-I(11), EndRdx-I(13), RechRdx-I(13), RechRdx-I(15)
Level 4: Fast Healing -- Heal-I(A), Heal-I(15), Heal-I(31)
Level 6: Typhoon's Edge -- Acc-I(A), Acc-I(17), Dmg-I(17), EndRdx-I(19), RechRdx-I(19), RechRdx-I(21)
Level 8: Mind Over Body -- ResDam-I(A), ResDam-I(21), ResDam-I(23), EndRdx-I(43), EndRdx-I(43)
Level 10: Indomitable Will -- DefBuff-I(A), EndRdx-I(45)
Level 12: Swift -- Run-I(A), Run-I(46)
Level 14: Hurdle -- Jump-I(A), Jump-I(46)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(23), Heal-I(25), EndRdx-I(34), EndRdx-I(46)
Level 18: Vengeful Slice -- Acc-I(A), Acc-I(25), Dmg-I(27), EndRdx-I(27), RechRdx-I(29), RechRdx-I(29)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(31), EndMod-I(34)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- ResDam-I(A), ResDam-I(33), EndRdx-I(33), EndRdx-I(33)
Level 26: Sweeping Strike -- Acc-I(A), Acc-I(34), Dmg-I(36), EndRdx-I(36), RechRdx-I(36), RechRdx-I(37)
Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37), EndRdx-I(45)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(39), EndRdx-I(39), EndRdx-I(39)
Level 32: One Thousand Cuts -- Acc-I(A), Acc-I(40), Dmg-I(40), EndRdx-I(40), RechRdx-I(42), RechRdx-I(42)
Level 35: Resurgence -- RechRdx-I(A)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(42)
Level 41: Health -- Heal-I(A), Heal-I(43)
Level 44: Stamina -- EndMod-I(A), EndMod-I(45)
Level 47: Blinding Feint -- Acc-I(A), Acc-I(48), Dmg-I(48), EndRdx-I(48), RechRdx-I(50), RechRdx-I(50)
Level 49: Taunt -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A), Run-I(50)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 6: Ninja Run