BS/Regen Concept/PvE build.


ClawsandEffect

 

Posted

As within the coming week or two, I intend to hit 50 on my BS/Regen Scrapper, I think now is the best time to begin plotting out how he's going to "shape up" after the big ding, and have been playing around with a concept of using the Epic Powersets and the final tiers of Broadsword fleshed out with the basics and some "fun" powerpools.

This build would probably be used mostly in TFs and the occasional AE run & merit arc run, instead of the usual "Single target" focus of broadsword, I want a build that has a chance of either amazing the team, or tasting the floor, as a scrapper should do.

the budget of the build will probably be maybe a billion or two, as by current calculation I'll have 1000 merits by the time I hit 50, allowing me either to chance the RNG or buy enough of the "big sellers" to gain enough to flesh out this build, and hopefully my Defender toon with decent non-purple IOs.

I'm pretty much open to consider any advance, I just don't want a "cookie-cutter standard BS/Regen build" by the end of it.

Thank you for your time.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack

  • (A) Kinetic Combat - Knockdown Bonus
Level 1: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Endurance/Recharge
  • (5) Numina's Convalescence - Heal/Recharge
  • (5) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Endurance/Recharge
Level 2: Reconstruction
  • (A) Regenerative Tissue - +Regeneration
  • (7) Regenerative Tissue - Heal/Recharge
  • (9) Regenerative Tissue - Heal/Endurance/Recharge
  • (9) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Endurance/Recharge
Level 4: Quick Recovery
  • (A) Energy Manipulator - Chance to Stun
  • (13) Energy Manipulator - EndMod/Recharge
  • (13) Energy Manipulator - EndMod
  • (15) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Accuracy
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 8: Air Superiority
  • (A) Pounding Slugfest - Disorient Bonus
Level 10: Fly
  • (A) Freebird - FlySpeed
Level 12: Stealth
  • (A) Gift of the Ancients - Run Speed +7.5%
Level 14: Invisibility
  • (A) Endurance Reduction
Level 16: Parry
  • (A) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (17) Luck of the Gambler - Endurance/Recharge
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Recharge Speed
Level 18: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (21) Numina's Convalescence - Heal/Endurance/Recharge
  • (23) Numina's Convalescence - Endurance/Recharge
  • (23) Miracle - Heal
  • (25) Miracle - Heal/Recharge
  • (25) Miracle - Endurance/Recharge
Level 20: Integration
  • (A) Panacea - +Hit Points/Endurance
  • (31) Panacea - Heal
  • (31) Panacea - Endurance/Recharge
  • (33) Panacea - Heal/Endurance/Recharge
  • (33) Panacea - Hea/Recharge
  • (33) Panacea - Heal/Endurance
Level 22: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - Recharge
Level 24: Resilience
  • (A) Impervious Skin - Status Resistance
  • (34) Impervious Skin - Resistance/Endurance
  • (34) Impervious Skin - Resistance/Recharge
  • (34) Steadfast Protection - Knockback Protection
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (36) Steadfast Protection - Resistance/Endurance
Level 26: Disembowel
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (42) Mako's Bite - Accuracy/Damage
  • (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Accuracy/Damage
Level 28: Instant Healing
  • (A) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Recharge
Level 30: Phase Shift
  • (A) Recharge Reduction
Level 32: Head Splitter
  • (A) Analyze Weakness - Chance for +ToHit
  • (36) Analyze Weakness - Accuracy/Recharge
  • (37) Touch of Lady Grey - Chance for Negative Damage
  • (37) Eradication - Chance for Energy Damage
  • (37) Force Feedback - Chance for +Recharge
  • (40) Explosive Strike - Chance for Smashing Damage
Level 35: Whirling Sword
  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (45) Achilles' Heel - Chance for Res Debuff
  • (45) Shield Breaker - Chance for Lethal Damage
  • (46) Eradication - Chance for Energy Damage
  • (46) Obliteration - Chance for Smashing Damage
  • (46) Accuracy IO
Level 38: Moment of Glory
  • (A) Energy Manipulator - Chance to Stun
  • (39) Energy Manipulator - EndMod/Recharge
  • (39) Energy Manipulator - EndMod
  • (39) Adrenal Adjustment - EndMod
  • (40) Adrenal Adjustment - EndMod/Recharge
  • (40) Adrenal Adjustment - EndMod/Accuracy/Recharge
Level 41: Ring of Fire
  • (A) Tempest - Chance of End Drain
Level 44: Melt Armor
  • (A) Analyze Weakness - Accuracy/Defense Debuff
  • (50) Analyze Weakness - Chance for +ToHit
Level 47: Fire Ball
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Air Burst - Accuracy/Damage
  • (48) Air Burst - Damage/Endurance
  • (50) Air Burst - Damage/Recharge
  • (50) Air Burst - Damage/Range
Level 49: Slash
  • (A) Kinetic Combat - Knockdown Bonus
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 4.56% Defense(Smashing)
  • 4.56% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 7.5% Enhancement(Range) (in PvP)
  • 9% Enhancement(Accuracy)
  • 15% Enhancement(RechargeTime)
  • 2% Enhancement(Knockup)
  • 2% Enhancement(Knockback)
  • 12% Enhancement(Heal)
  • 10% FlySpeed
  • 281.1 HP (21%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 12.5% (in PvP)
  • MezResist(Held) 18.6%
  • MezResist(Immobilize) 18% (in PvP)
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 14.7% (in PvP)
  • MezResist(Stun) 12.5% (in PvP)
  • MezResist(Terrorized) 12.5% (in PvP)
  • 13% (0.22 End/sec) Recovery
  • 100% (5.59 HP/sec) Regeneration
  • 2.21% Resistance(Smashing) (in PvP)
  • 2.21% Resistance(Lethal) (in PvP)
  • 3.13% Resistance(Psionic)
  • 21.5% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(Fast Healing)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Regenerative Tissue
(Reconstruction)
  • 4% RunSpeed
  • 20.1 HP (1.5%) HitPoints
Numina's Convalescence
(Reconstruction)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Energy Manipulator
(Quick Recovery)
  • 1.5% (0.03 End/sec) Recovery
  • 6% (0.34 HP/sec) Regeneration
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
Gift of the Ancients
(Stealth)
  • 7.5% RunSpeed
Luck of the Gambler
(Parry)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Dull Pain)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Miracle
(Dull Pain)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Panacea
(Integration)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.56 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 20.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
  • 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
  • 6% Enhancement(Heal), 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Impervious Skin
(Resilience)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • Status Resistance 7.5%
Steadfast Protection
(Resilience)
  • 1.5% (0.03 End/sec) Recovery
  • 20.1 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Mako's Bite
(Disembowel)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
Crushing Impact
(Disembowel)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
Numina's Convalescence
(Instant Healing)
  • 12% (0.67 HP/sec) Regeneration
Analyze Weakness
(Head Splitter)
  • 10% (0.56 HP/sec) Regeneration
Energy Manipulator
(Moment of Glory)
  • 1.5% (0.03 End/sec) Recovery
  • 6% (0.34 HP/sec) Regeneration
Adrenal Adjustment
(Moment of Glory)
  • 1% (0.02 End/sec) Recovery
  • 15.1 HP (1.12%) HitPoints
Analyze Weakness
(Melt Armor)
  • 10% (0.56 HP/sec) Regeneration
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
Air Burst
(Fire Ball)
  • 2% Enhancement(Knockback), 2% Enhancement(Knockup)
  • 10 HP (0.75%) HitPoints
  • 0.63% Resistance(Smashing,Lethal)


 

Posted

Just looking at the build at a glance... There's several things that just don't make any sense about it.

Procs, you've got procs slotted in all of your attacks. There won't be much of any real damage coming just from procs. Your attacks need slotting for Acc/Dam/End/Recharge values before you can start thinking about adding procs.

Resilience and Fast Healing are overslotted, leave Resilience at the base slot and take it later rather than sooner. Fast Healing probably can get 3 slots at most.

Slot Hack, and the rest of your damage powers as attacks, drop the procs. I'll look at this more in depth later if need be.


 

Posted

I see your point in going more towards having a higher base chance to hit rather than relying on BuildUp to be triggered before firing off whirling.
My intial idea behind the procs was more of a "Wouldn't it be fun to..?" Rather than a staple component, as I'm not completely fond of whirling's activiation time.

Here's a revision taking in account what you've said:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Acc/Dmg(34)
Level 1: Fast Healing -- RgnTis-EndRdx/Rchg(A), RgnTis-Regen+(3), RgnTis-Heal/Rchg(5), RgnTis-Heal/EndRdx(5), RgnTis-Heal/EndRdx/Rchg(7)
Level 2: Reconstruction -- Tr'ge-Heal/Rchg(A), Tr'ge-EndRdx/Rchg(7), Numna-Regen/Rcvry+(9), Numna-Heal/Rchg(9), Numna-Heal(11), Numna-EndRdx/Rchg(11)
Level 4: Quick Recovery -- EnManip-Stun%(A), EnManip-EndMod/Rchg(13), EnManip-EndMod(13), P'Shift-End%(15), P'Shift-EndMod(15), P'Shift-EndMod/Acc(27)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 8: Air Superiority -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 10: Fly -- Frbd-Fly(A)
Level 12: Stealth -- GftotA-Run+(A)
Level 14: Invisibility -- EndRdx(A)
Level 16: Parry -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-EndRdx/Rchg(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19), LkGmblr-Rchg+(21)
Level 18: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Numna-EndRdx/Rchg(23), Mrcl-Heal(23), Mrcl-Heal/Rchg(25), Mrcl-EndRdx/Rchg(25)
Level 20: Integration -- Panac-Heal/+End(A), Panac-Heal(31), Panac-EndRdx/Rchg(31), Panac-Heal/EndRedux/Rchg(33), Panac-Heal/Rchg(33), Panac-Heal/EndRedux(33)
Level 22: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg(29), AdjTgt-ToHit/Rchg(31), AdjTgt-Rchg(45)
Level 24: Resilience -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResDam/EndRdx(36)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg(43)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/Rchg(43)
Level 30: Phase Shift -- RechRdx(A)
Level 32: Head Splitter -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg(36), Erad-Acc/Rchg(37), Erad-%Dam(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Whirling Sword -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46), Oblit-Acc/Dmg/Rchg(46)
Level 38: Moment of Glory -- EnManip-Stun%(A), EnManip-EndMod/Rchg(39), EnManip-EndMod(39), Adrenal-EndMod(39), Adrenal-EndMod/Rchg(40), Adrenal-EndMod/Acc/Rchg(40)
Level 41: Ring of Fire -- T'pst-EndDrn%(A)
Level 44: Melt Armor -- AnWeak-Acc/DefDeb(A), AnWeak-%ToHit(50)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), AirB'st-Acc/Dmg(48), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(50), AirB'st-Dmg/Rng(50)
Level 49: Slash -- KntkC'bat-Knock%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
------------
Set Bonuses:
Kinetic Combat
(Hack)

  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
Regenerative Tissue
(Fast Healing)
  • 4% RunSpeed
  • 20.1 HP (1.5%) HitPoints
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Triage
(Reconstruction)
  • 4% (0.22 HP/sec) Regeneration
Numina's Convalescence
(Reconstruction)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Energy Manipulator
(Quick Recovery)
  • 1.5% (0.03 End/sec) Recovery
  • 6% (0.34 HP/sec) Regeneration
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
Pounding Slugfest
(Air Superiority)
  • 8% (0.45 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Gift of the Ancients
(Stealth)
  • 7.5% RunSpeed
Luck of the Gambler
(Parry)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Dull Pain)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Miracle
(Dull Pain)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Panacea
(Integration)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.56 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 20.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
  • 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
  • 6% Enhancement(Heal), 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Steadfast Protection
(Resilience)
  • 1.5% (0.03 End/sec) Recovery
  • 20.1 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Mako's Bite
(Disembowel)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
Crushing Impact
(Disembowel)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
Numina's Convalescence
(Instant Healing)
  • 12% (0.67 HP/sec) Regeneration
Analyze Weakness
(Head Splitter)
  • 10% (0.56 HP/sec) Regeneration
Eradication
(Head Splitter)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.1 HP (2.25%) HitPoints
Analyze Weakness
(Whirling Sword)
  • 10% (0.56 HP/sec) Regeneration
Obliteration
(Whirling Sword)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
Energy Manipulator
(Moment of Glory)
  • 1.5% (0.03 End/sec) Recovery
  • 6% (0.34 HP/sec) Regeneration
Adrenal Adjustment
(Moment of Glory)
  • 1% (0.02 End/sec) Recovery
  • 15.1 HP (1.12%) HitPoints
Analyze Weakness
(Melt Armor)
  • 10% (0.56 HP/sec) Regeneration
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
Air Burst
(Fire Ball)
  • 2% Enhancement(Knockback), 2% Enhancement(Knockup)
  • 10 HP (0.75%) HitPoints
  • 0.63% Resistance(Smashing,Lethal)



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Posted

Why would you slot the ONE power you really really want to hit (Parry) with absolutely no accuracy enhancement? Parry needs to hit to provide any defense, it's not going to be hitting very often if you run any higher than +1.

Not to be mean about it, but if your goal is to "Amaze the team or taste the floor" I predict that build will be doing the latter much more often.

I hate to say it, because I like being different in things I do myself, but cookie cutter /Regen builds are all similar for a reason. That reason is because they work.

That build you have there is going to have survivability issues. Serious ones. Now, I'm all for concept builds, but it's usually not very fun to spend the majority of a mission on the floor. If you fight Nemesis and even ONE Lt. gets a Vengeance off (and believe me, more than one will, often simultaneously) your most effective defense will not be hitting anything and you're going to faceplant in a hurry.

I'd rethink your plan here.....unless of course the character's name is Veng Bait


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I'm kind of afraid to offer any advice. You say you don't want a cookie cutter build, and in a way that makes me worry that if we give you any good advice, you'll go off about how that isn't what you want, and how you clearly stated in your post that it wasn't what you want. But at the same time, you want to be able to amaze teams. Well, you're not going to amaze any teams. You have the survivability of a blaster with the damage output of a tanker. I don't THINK that was your intent, even if you want a concept build. So, I'm going to go ahead and risk it.

  • If you do nothing else, at least get some accuracy and damage into your attacks.
  • Hack is one of your best attacks, or would be if it had any slotting.
  • Please slot Moment of Glory for recharge instead of endurance recovery.
  • Why even take Slash? As slotted, you'll never use it, or shouldn't.
  • As already said, Parry needs accuracy to get any benefit out of the defense. It also needs damage to keep from lowering your horrible damage output even further. Your lack of defense in the build as a whole may mean you need to slot SOME defense it it, but don't go overboard.
  • Is the Stealth pool for concept? Or do you figure you'll be phase shifting a lot to try to stay alive?
  • Resilience really doesn't need to be slotted up. If you care about resistance, pick up Tough.
  • Please don't waste a Panacea proc on this build.
  • The consensus is that melt armor is totally not worth it. If you want to do more damage, slot some damage in your attacks. If you want to hit better, slot some accuracy in your attacks.
  • If you have the accolades, most of your hit point bonuses are useless when Dull Pain is up because of the hit point cap, and I suspect you'll be making frequent use of Dull Pain. It's not permanent, so the hit points will help when it's down, but that's likely only a small portion of the time. I know it's what cookie cutter Regens do, but consider chasing recharge or defense instead of hit points.

The revised build is a little better, I suppose. At least Head Splitter and Whirling Sword have some accuracy now. They still don't do any damage, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I'm kind of afraid to offer any advice. You say you don't want a cookie cutter build, and in a way that makes me worry that if we give you any good advice, you'll go off about how that isn't what you want, and how you clearly stated in your post that it wasn't what you want. But at the same time, you want to be able to amaze teams. Well, you're not going to amaze any teams. You have the survivability of a blaster with the damage output of a tanker. I don't THINK that was your intent, even if you want a concept build. So, I'm going to go ahead and risk it.
What I meant was, I didn't just want someone to post a build and to say "This is how BS/Regen should be done."

Honestly I've never gone into scrappers, or into the IO system, so right now I'm just playing around with possibilities, I much appreciate that people, yourself included, are saying why something is wrong, as opposed to simply saying its wrong.

So I've now dropped switched slash and phase, giving slash a use while phase is a concept power.
Slotted more in Hack, Air Sup, and Slash.
I've lost some regen and hp, but from Werner's suggestion of keeping Dull Pain up as much as possible thats not so much of an issue: Maybe even rotate uses of Dull Pain and Instant Healing for the survivablity?

I've moved some things around as well as dropping and switching IOs for more acc and rech.

Maybe even drop Phase Shift for Char, but I tend to forget about single target holds when playing.

Dropped the IOsfrom Instant Healing in favour of two Rech.
Current bonus on Acc and Rech is +25% on each.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Dmg/Rchg(36)
Level 1: Fast Healing -- RgnTis-EndRdx/Rchg(A), RgnTis-Regen+(3), RgnTis-Heal/Rchg(5), RgnTis-Heal/EndRdx(5), RgnTis-Heal/EndRdx/Rchg(7)
Level 2: Reconstruction -- Tr'ge-Heal/Rchg(A), Tr'ge-EndRdx/Rchg(7), Numna-Regen/Rcvry+(9), Numna-Heal/Rchg(9), Numna-Heal(11), Numna-EndRdx/Rchg(11)
Level 4: Quick Recovery -- EnManip-EndMod(A), EnManip-EndMod/Rchg(13), P'Shift-End%(15), P'Shift-EndMod(15), P'Shift-EndMod/Acc(27)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 8: Air Superiority -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Dmg/EndRdx(13), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 10: Fly -- Frbd-Fly(A)
Level 12: Stealth -- GftotA-Run+(A)
Level 14: Invisibility -- EndRdx(A)
Level 16: Parry -- Acc-I(A), Acc-I(17), LkGmblr-EndRdx/Rchg(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19), LkGmblr-Rchg+(21)
Level 18: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(21), Numna-EndRdx/Rchg(23), Mrcl-Heal(23), Mrcl-Heal/Rchg(25), Mrcl-EndRdx/Rchg(25)
Level 20: Integration -- Panac-Heal/+End(A), Panac-Heal(31), Panac-EndRdx/Rchg(31), Panac-Heal/EndRedux/Rchg(33), Panac-Heal/Rchg(33), Panac-Heal/EndRedux(33)
Level 22: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg(29), AdjTgt-ToHit/Rchg(31), AdjTgt-Rchg(45)
Level 24: Resilience -- ResDam-I(A)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(50)
Level 30: Slash -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(43)
Level 32: Head Splitter -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg(36), Erad-Acc/Rchg(37), Erad-%Dam(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Whirling Sword -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46), Oblit-Acc/Dmg/Rchg(46)
Level 38: Moment of Glory -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(39), Adrenal-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc/Rchg(40)
Level 41: Ring of Fire -- T'pst-EndDrn%(A)
Level 44: Melt Armor -- ShldBrk-Acc/Rchg(A)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg(48), AirB'st-Acc/Dmg(48), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(50), AirB'st-Dmg/Rng(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
------------
Set Bonuses:
Crushing Impact
(Hack)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Regenerative Tissue
(Fast Healing)
  • 4% RunSpeed
  • 20.1 HP (1.5%) HitPoints
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Triage
(Reconstruction)
  • 4% (0.22 HP/sec) Regeneration
Numina's Convalescence
(Reconstruction)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
Energy Manipulator
(Quick Recovery)
  • 1.5% (0.03 End/sec) Recovery
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
Pounding Slugfest
(Air Superiority)
  • 8% (0.45 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 2% DamageBuff(All)
Gift of the Ancients
(Stealth)
  • 7.5% RunSpeed
Luck of the Gambler
(Parry)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Dull Pain)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Miracle
(Dull Pain)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Panacea
(Integration)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.56 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 20.1 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)
  • 7.5% Enhancement(RechargeTime), 7.5% Enhancement(Range) (in PvP)
  • 6% Enhancement(Heal), 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Mako's Bite
(Disembowel)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
Crushing Impact
(Disembowel)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
Pounding Slugfest
(Slash)
  • 8% (0.45 HP/sec) Regeneration
Analyze Weakness
(Head Splitter)
  • 10% (0.56 HP/sec) Regeneration
Eradication
(Head Splitter)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.1 HP (2.25%) HitPoints
Analyze Weakness
(Whirling Sword)
  • 10% (0.56 HP/sec) Regeneration
Obliteration
(Whirling Sword)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
Adrenal Adjustment
(Moment of Glory)
  • 1% (0.02 End/sec) Recovery
  • 15.1 HP (1.12%) HitPoints
Performance Shifter
(Moment of Glory)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
Air Burst
(Fire Ball)
  • 2% Enhancement(Knockback), 2% Enhancement(Knockup)
  • 10 HP (0.75%) HitPoints
  • 0.63% Resistance(Smashing,Lethal)


 

Posted

Quote:
Originally Posted by Flints View Post
I've lost some regen and hp, but from Werner's suggestion of keeping Dull Pain up as much as possible thats not so much of an issue: Maybe even rotate uses of Dull Pain and Instant Healing for the survivablity?
That's how I do it in my low-recharge high-defense build. It's better if you can get enough recharge to make Dull Pain permanent, but rotating them works pretty well if you can't or don't pull that off.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Currently without Hasten Dull Pain is on 161.2s recharge, inc +25% global recharge.
With Hasten at 200.8s recharge.
I can't really see how to add any more global rech without cutting the Regen further below 600% (597% atm without any purps)

Unless I've calculated wrong and Mids takes in account global rech in the power description.
[Edit] Seems mids power description takes in account global rech.