Nemesis System
I find this more entertaining than a nemesis anyway (and I suggested it in these forums way back when). We have several different versions of doppelgangers: straight doppels, ones with goofy powers, inverse color ones, black and white ones.
I don't know how the CO system works, but I'm guessing every nemesis is basically the same anyway. It would be too much development time to create more than a couple of nemesis storylines. So I'm guessing it's really no different than just being able to custom design the costume for a random AV in one of the standard arcs.
The only way a Nemesis system would be of real interest would be if player characters could actually affect the game world in some material and lasting fashion, and your Nemesis worked to counter your influence.
Say, for example, you could convert some of the areas in Crey's Folly so that instead of spawning Freakshow you could do missions and defeat enough Freaks in the zone so that, say, Longbow that were somehow loyal to you would spawn instead of Freakshow. Maybe there could be some structures to take over like in Recluse's Victory, and you could effect changes in structures and terrain. Then your Nemesis could fight against you and undo your changes.
But when you come right down to it, a computer-based Nemesis might not be very interesting. Maybe the Nemesis should be some new kind of PvP, where you compete against another player (or players) at a macro level instead of duking it out hand-to-hand, which is problematic because of the extremely powerful nature of CoH/V power sets.
A more strategic kind of PvP instead of the tactical PvP might be just the ticket. It would be like PvE, but your Nemesis would direct the actions of the PvE mobs at some higher level. After a time there'd be a denouement where you can thrash it out with your Nemesis face-to-face with the help of your minions, to help equalize the conflict between, say, a defender and a scrapper.
I don't know how the CO system works, but I'm guessing every nemesis is basically the same anyway. It would be too much development time to create more than a couple of nemesis storylines. So I'm guessing it's really no different than just being able to custom design the costume for a random AV in one of the standard arcs.
The only way a Nemesis system would be of real interest would be if player characters could actually affect the game world in some material and lasting fashion, and your Nemesis worked to counter your influence.
Say, for example, you could convert some of the areas in Crey's Folly so that instead of spawning Freakshow you could do missions and defeat enough Freaks in the zone so that, say, Longbow that were somehow loyal to you would spawn instead of Freakshow. Maybe there could be some structures to take over like in Recluse's Victory, and you could effect changes in structures and terrain. Then your Nemesis could fight against you and undo your changes.
But when you come right down to it, a computer-based Nemesis might not be very interesting. Maybe the Nemesis should be some new kind of PvP, where you compete against another player (or players) at a macro level instead of duking it out hand-to-hand, which is problematic because of the extremely powerful nature of CoH/V power sets.
A more strategic kind of PvP instead of the tactical PvP might be just the ticket. It would be like PvE, but your Nemesis would direct the actions of the PvE mobs at some higher level. After a time there'd be a denouement where you can thrash it out with your Nemesis face-to-face with the help of your minions, to help equalize the conflict between, say, a defender and a scrapper.
Here is the answer to why a Nemesis system would be awesome, and impossible.
http://boards.cityofheroes.com/showthread.php?t=224128
Sorry about that...
-Rachel-
They're called Archvillains, patrols, villains, Heroes, and most of the game content. Especially when dealing with Crey, whose PR department is on the ball and knows who we are.
Also we have dopplegangers, Protean, Nemesis himself, Requiem and a variety of groups who have been beaten up so many times by us, it's a wonder they ever bother trying to take over/destroy/save the World.
Power, I believe you should consolidate your ideas into ONE thread. It would stop the clutter and make for interesting reading. Sort of like when they made a cosolidated 'Happy Birthday' thread. You could call it the 'Power's Ideas Thread / Epic Facepalm Directory'.
We could have a list of your ideas, followed by a variety of epic facepalms. I for one would subscribe straight away.
Hmmmm, good idea lol. Maybe I will