Fire Melee/Dark Armor Build


ClawsandEffect

 

Posted

Hey there guys, I was looking for an opinion on a build I'm working on for my Fire/Dark scrapper (currently level 35). I'm looking for a defense-centric build that syncs well with dark's moderate resistances/migitation.

This build has about 18% defense to everything except Melee (30%) Ranged (38%) and AOE (25%), with 53% S/L resistance and 56% Psi Resistance. I understand the six slotted Build Up is unorthodox, but the bonuses/build up proc are just too delicious.

My only real concern is the end use. Please not that this is an older version of Mid's without Physical Perfection (which i will be getting), my updater is messed up. I'll be taking it rather than Soul Transfer.

Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Peter Chess: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword

  • (A) Touch of Death - Accuracy/Damage: Level 39
  • (3) Touch of Death - Damage/Endurance: Level 39
  • (7) Touch of Death - Damage/Recharge: Level 39
  • (17) Touch of Death - Accuracy/Damage/Endurance: Level 39
  • (25) Touch of Death - Chance of Damage(Negative): Level 39
  • (40) Touch of Death - Damage/Endurance/Recharge: Level 39
Level 1: Dark Embrace
  • (A) Titanium Coating - Resistance: Level 39
  • (3) Titanium Coating - Endurance: Level 39
  • (13) Titanium Coating - Endurance/Recharge: Level 39
  • (45) Titanium Coating - Resistance/Endurance: Level 39
  • (46) Titanium Coating - Resistance/Recharge: Level 39
  • (50) Titanium Coating - Resistance/Endurance/Recharge: Level 39
Level 2: Cremate
  • (A) Mako's Bite - Accuracy/Damage: Level 39
  • (5) Mako's Bite - Damage/Endurance: Level 39
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 39
  • (31) Mako's Bite - Chance of Damage(Lethal): Level 39
  • (45) Mako's Bite - Accuracy/Endurance/Recharge: Level 39
  • (45) Mako's Bite - Damage/Recharge: Level 39
Level 4: Murky Cloud
  • (A) Aegis - Psionic/Status Resistance: Level 39
  • (5) Impervium Armor - Psionic Resistance: Level 30
  • (13) Resist Damage IO: Level 40
  • (46) Endurance Reduction IO: Level 40
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 39
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 39
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 39
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 39
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 39
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 39
Level 8: Combat Jumping
  • (A) Karma - Knockback Protection: Level 30
Level 10: Obsidian Shield
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (11) Resist Damage IO: Level 40
  • (46) Endurance Reduction IO: Level 40
Level 12: Hurdle
  • (A) Jumping IO: Level 40
Level 14: Super Jump
  • (A) Jumping IO: Level 40
  • (15) Jumping IO: Level 40
  • (15) Jumping IO: Level 40
Level 16: Health
  • (A) Healing IO: Level 40
  • (17) Healing IO: Level 40
Level 18: Fire Sword Circle
  • (A) Scirocco's Dervish - Damage/Recharge: Level 39
  • (19) Scirocco's Dervish - Accuracy/Recharge: Level 39
  • (19) Scirocco's Dervish - Damage/Endurance: Level 39
  • (25) Scirocco's Dervish - Accuracy/Damage: Level 39
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 39
  • (31) Scirocco's Dervish - Chance of Damage(Lethal): Level 39
Level 20: Stamina
  • (A) Endurance Modification IO: Level 40
  • (21) Endurance Modification IO: Level 40
  • (21) Endurance Modification IO: Level 40
Level 22: Dark Regeneration
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 39
  • (23) Numina's Convalescence - Heal: Level 39
  • (23) Numina's Convalescence - Heal/Endurance: Level 39
  • (29) Numina's Convalescence - Endurance/Recharge: Level 39
  • (34) Numina's Convalescence - Heal/Recharge: Level 39
  • (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 39
Level 24: Cloak of Darkness
  • (A) Defense Buff IO: Level 40
Level 26: Incinerate
  • (A) Touch of Death - Accuracy/Damage/Endurance: Level 39
  • (27) Touch of Death - Damage/Recharge: Level 39
  • (27) Touch of Death - Damage/Endurance: Level 39
  • (29) Touch of Death - Accuracy/Damage: Level 39
  • (34) Touch of Death - Chance of Damage(Negative): Level 39
  • (43) Touch of Death - Damage/Endurance/Recharge: Level 39
Level 28: Scorch
  • (A) Accuracy IO: Level 40
Level 30: Boxing
  • (A) Accuracy IO: Level 40
Level 32: Greater Fire Sword
  • (A) Mako's Bite - Accuracy/Damage: Level 39
  • (33) Mako's Bite - Chance of Damage(Lethal): Level 39
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 39
  • (33) Mako's Bite - Damage/Recharge: Level 39
  • (34) Mako's Bite - Damage/Endurance: Level 39
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 39
Level 35: Oppressive Gloom
  • (A) Stupefy - Stun/Range: Level 39
  • (36) Stupefy - Accuracy/Endurance: Level 39
  • (36) Stupefy - Endurance/Stun: Level 39
  • (36) Stupefy - Accuracy/Recharge: Level 39
  • (37) Stupefy - Accuracy/Stun/Recharge: Level 39
  • (37) Stupefy - Chance of Knockback: Level 39
Level 38: Tough
  • (A) Resist Damage IO: Level 40
  • (39) Resist Damage IO: Level 40
  • (39) Resist Damage IO: Level 40
  • (39) Endurance Reduction IO: Level 40
Level 41: Weave
  • (A) Red Fortune - Defense: Level 40
  • (42) Red Fortune - Endurance: Level 39
  • (42) Red Fortune - Defense/Endurance: Level 39
  • (42) Red Fortune - Defense/Recharge: Level 39
  • (50) Red Fortune - Endurance/Recharge: Level 39
  • (50) Red Fortune - Defense/Endurance/Recharge: Level 39
Level 44: Conserve Power
  • (A) Recharge Reduction IO: Level 40
Level 47: Maneuvers
  • (A) Defense Buff IO: Level 40
  • (48) Defense Buff IO: Level 40
  • (48) Endurance Reduction IO: Level 40
  • (48) Endurance Reduction IO: Level 40
Level 49: Soul Transfer
  • (A) Recharge Reduction IO: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • +15.5% DamageBuff(Smashing) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +15.5% DamageBuff(Lethal) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +15.5% DamageBuff(Fire) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +15.5% DamageBuff(Cold) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +15.5% DamageBuff(Energy) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +15.5% DamageBuff(Negative) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +15.5% DamageBuff(Toxic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +15.5% DamageBuff(Psionic) for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +3% Defense(Smashing) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +3% Defense(Lethal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +3% Defense(Fire) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +3% Defense(Cold) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +3% Defense(Energy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +3% Defense(Negative) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +6.13% Defense(Psionic) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +14.3% Defense(Melee) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +22.4% Defense(Ranged) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +8.63% Defense(AoE) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +3% Enhancement(Stun) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +5% Enhancement(JumpSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +11.3% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +5% Enhancement(RunSpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +6% Enhancement(Heal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +5% Enhancement(FlySpeed) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +5% Enhancement(JumpHeight) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +9% Enhancement(Accuracy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +175.7 HP (13.1%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +10.1 second Knockback (Mag -8) to Self [Non-resistable] [Ignores Enhancements & Buffs]
  • +10.1 second Knockup (Mag -8) to Self [Non-resistable] [Ignores Enhancements & Buffs]
  • +MezResist(Held) (Mag 18.2%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +MezResist(Immobilize) (Mag 14.3%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +MezResist(Sleep) (Mag 2.2%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +MezResist(Stun) (Mag 2.2%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +6.5% (0.11 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +22% (1.23 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +1.26% Resistance(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +1.26% Resistance(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +3.13% Resistance(Negative) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
  • +4.5% Resistance(Psionic) to Self for 10.3 seconds [Non-resistable]
    Effect does not stack from same caster



Code:
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Posted

Honestly, for Fire/Dark I'd build towards typed defense and go for 45 S/L. You have plenty of single target attacks to support the Kinetic Combats needed for that, and a large percentage of the game has a S/L component. For the others you can still get a 30 to F/C and E/N with some work.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Slot Cloak of Darkness better. If you're already at 30% melee slotting CoD will get you to more like 35%. Cloak of Darkness gives you the same amount of defense as Weave, and it doesn't suppress in combat (the stealth does, but the defense doesn't)

Slot Super Jump with Blessing of the Zephyr. Yes, it got nerfed, but it's still 1.5% to ranged and AoE for 3 slots, and it gives you more KB protection to boot. Since you have 3 slots in Super Jump already, I'm thinking you may have planned to and just forgot.

Slot Fire Sword Circle with Obliteration instead. You need AoE defense less than the other two, and AoEs generally tend to be less powerful attacks (GMs are an exception to that)

Definitely change the slotting of Dark Regeneration. I get that you're going for the defense bonus for Numina's Convalesence, but even with the full set slotted Dark Regen is still going to be sucking down 20 endurance or more every time you fire it. I slotted 5 Touch of the Nictus and the Theft of Essence +End proc in mine, but you can frankenslot it if you like for better performance. (I like the fact that I heal 812 HP from a single target, helps in AV fights)

You NEED the Theft of Essence +End proc in Dark Regen. If your build only had one IO in it, it should be that one. It is a 10% chance to give you 10 endurance each time you fire it.......and it checks for each target you hit. It will quite frequently GAIN you endurance when you use Dark Regen, rather than taking 1/3rd of your end bar.

That's about all I can see at the moment.

If you make the changes I suggested you should end up with melee defense around 38%, ranged between 30% and 35%, and your AoE will still be over 20%. And the Theft of Essence proc will go a long way toward solving your end problems, because Dark Regeneration is the biggest end hog in your build by a wide margin.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

D'Oh, I forgot to mention. Blessing of the Zeypher is already slotted in-game (great deals :P) and I'm working towards Obliteration as well. I'll definately look into the proc, I've heard great things about it but you're the first person to explain it like that to me.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
If you make the changes I suggested you should end up with melee defense around 38%, ranged between 30% and 35%, and your AoE will still be over 20%. And the Theft of Essence proc will go a long way toward solving your end problems, because Dark Regeneration is the biggest end hog in your build by a wide margin.
I'd rather have 45 S/L, and 30 F/C and E/N personally, but only by a slight margin and the above is a good set up too.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563