Anyone got a Energy/Nin/Sharks PvP build?
Post one for yourself, and we can look at it from there. You'll want to try and cap your HP, build as much ranged defense as you can (and try to stay away from meleers if possible), build some recharge, and get some damage bonuses. Probably won't be cheap but see what you can do.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Working on one now, but I'm not sure what the 'get asap' powers really are for this kind of build. Any suggestions?
Here's something I threw together quick. The procs/LotGs/Miracle/Numina may be expensive but it's got almost everything you'd need. Bit light on recharge and damage but it's on the cheap side so can't really complain there.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(25)
Level 1: Hide -- Ksmt-ToHit+(A), Krma-ResKB(23)
Level 2: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(23)
Level 4: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(17), RedFtn-EndRdx(17)
Level 6: Assassin's Strike -- HO:Nucle(A), HO:Nucle(7), Mako-Dmg/EndRdx(7), Mako-Dam%(9), Hectmb-Dam%(9), T'Death-Dam%(11)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), Rec'dRet-Pcptn(33)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 12: Placate -- RechRdx-I(A)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(15), Clrty-Stlth(15), Zephyr-ResKB(33)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(37), S'fstPrt-ResKB(50)
Level 22: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(39), Mrcl-Rcvry+(39), Numna-Regen/Rcvry+(39)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-End%(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-EndMod/Acc(42)
Level 26: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29), Zephyr-ResKB(29)
Level 30: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31), SprngFt-EndRdx/Jump(31)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 38: Kuji-In Retsu -- Krma-ResKB(A), GftotA-Def/Rchg(46), GftotA-Def/EndRdx/Rchg(46), RechRdx-I(46)
Level 41: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(50)
Level 44: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(45)
Level 47: Spirit Shark -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Apoc-Dam%(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
------------
Set Bonus Totals:
- 21.5% DamageBuff(Smashing)
- 21.5% DamageBuff(Lethal)
- 21.5% DamageBuff(Fire)
- 21.5% DamageBuff(Cold)
- 21.5% DamageBuff(Energy)
- 21.5% DamageBuff(Negative)
- 21.5% DamageBuff(Toxic)
- 21.5% DamageBuff(Psionic)
- 9.38% Defense(Energy)
- 9.38% Defense(Negative)
- 18.8% Defense(Ranged)
- 4% Enhancement(Heal)
- 40% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 10% FlySpeed
- 162.6 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -32)
- Knockup (Mag -32)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 18.7%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 11% (0.18 End/sec) Recovery
- 12% (0.6 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 10% RunSpeed
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
ahh thanks. That clears up some things I was wondering about. Really appreciate it.
As the title says, I'm looking for a good build.
Only 'requirements' I have are:
Energy Melee
Ninjutsu
Phase Shift
THROWING FREAKIN SHARKS! (grin)
I'm thinking of calling him 'Mr. Spamtastic'