AR/Traps -- need some help.


Adeon Hawkwood

 

Posted

I'm having a lot of fun with this toon (up to 37 right now), but I'm starting to think about what I'm going to do when he's done. I've come up with this build. I'm not very good at using IOs well yet, so it may show here. That's why I'm asking for help.

The big thing I don't know about is the lack of accuracy. A lot of these IO sets don't go very high on accuracy, even when you use all 6. Still, though, defense values look great, which is what truly matters to me.

One quick question on Defense -- do the Melee/Ranged/AoE tags stack with the attack type? For instance, this build has a 42.7% Smashing defense. It also has a 25.8% Melee defense. Would these stack and make a 68.5% def (ignoring caps) if I were to be hit by a Smashing melee attack?

Thanks for any suggestions/answers to my noobish questions! Also, please ignore the level I chose slots -- they're wonky because I was stealing slots back and forth between powers.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Hide of Iron: Level 50 Mutation Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Acc/Dmg/Rchg:50(34), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 1: Web Grenade -- Acc-I:50(A)
Level 2: Slug -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(31), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 4: Buckshot -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(5), Det'tn-Dmg/Rchg:50(7), Det'tn-Dmg/Rng:50(17), Det'tn-Acc/Dmg/EndRdx:50(19)
Level 6: Combat Jumping -- EndRdx-I:50(A)
Level 8: M30 Grenade -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(9), Det'tn-Dmg/Rchg:50(9), Det'tn-Dmg/Rng:50(19), Det'tn-Acc/Dmg/EndRdx:50(42)
Level 10: Swift -- Run-I:50(A)
Level 12: Acid Mortar -- AnWeak-DefDeb:50(A), AnWeak-Acc/DefDeb:50(13), AnWeak-Acc/Rchg:50(13), AnWeak-DefDeb/EndRdx/Rchg:50(17), AnWeak-Acc/Rchg/EndRdx:50(40), RechRdx-I:50(40)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Jump-I:50(15)
Level 16: Force Field Generator -- DefBuff-I:50(A), DefBuff-I:50(48), DefBuff-I:50(50)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Poison Trap -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(25), Lock-Rchg/Hold:50(25), Lock-EndRdx/Rchg/Hold:50(37), Lock-Acc/EndRdx/Rchg/Hold:50(42)
Level 26: Flamethrower -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(27), Det'tn-Dmg/Rchg:50(27), Det'tn-Dmg/Rng:50(34), Det'tn-Acc/Dmg/EndRdx:50(39)
Level 28: Seeker Drones -- RzDz-Acc/EndRdx:30(A), RzDz-EndRdx/Stun:30(29), RzDz-Acc/Rchg:30(29), RzDz-Stun/Rng:30(31), RzDz-Acc/Stun/Rchg:30(46), RechRdx-I:50(50)
Level 30: Ignite -- Dmg-I:50(A), Dmg-I:50(31)
Level 32: Full Auto -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(33), Det'tn-Dmg/Rng:50(33), Det'tn-Acc/Dmg/EndRdx:50(34)
Level 35: Trip Mine -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Beanbag -- RzDz-EndRdx/Stun:30(A), RzDz-Acc/EndRdx:30(39), RzDz-Acc/Rchg:30(39), RzDz-Stun/Rng:30(40), RzDz-Acc/Stun/Rchg:30(43)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(43), Enf'dOp-Acc/Immob/Rchg:50(46)
Level 44: Scorpion Shield -- DefBuff-I:50(A), DefBuff-I:50(45), EndRdx-I:50(45), EndRdx-I:50(45), RedFtn-Def/EndRdx:50(46)
Level 47: Summon Disruptor -- HO:Nucle(A), HO:Nucle(48), HO:Nucle(48)
Level 49: Recall Friend -- IntRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run


 

Posted

Regarding defense you only count the highest single value, you can't add typed and positional defense.

For general advice here's a link to an old thread which has several people (including me) posting builds for AR/Traps Corruptors and Traps/AR Defenders.
http://boards.cityofheroes.com/showthread.php?t=211713