...and Ice/Rad


Oedipus_Tex

 

Posted

So this is my other Ice troller (I posted about my Ice/Therm a few days ago). After an insane multi-hour romp through Peregrine Isle yesterday my Ice/Rad rose from lvl 46 to 50. Now that he's got his AoE blast and some armor, he rivals my Ice/Therm for attention. I got him the Contagious Confusion proc straight away and am, of course, loving the results.

This is the build I have for him right now. Unlike the Ice/Therm build, I built for Recharge instead of Slash/Lethal defense, on the theory that the absolute most critical thing for this character is keeping toggles in place, which means keeping Indomitable Will as close to perma as possible (its currently about .8 seconds from perma). This also makes Glacier and EM Pulse available much more frequently--right now 64 seconds on Glacier and 77 on EM Pulse, making them available for about 3/4ths of groups (if I alternate Glacier/EM/Glacier for each).

Main things I'm not as sure of are the lack of a stronger endurance discount in Choking Cloud and Mind Over Body. MOB could easily get another slot by dropping the +Recharge proc in Psionic Tornado. I'm torn on whether to make that adjustment however, because Recharge is gold when we're talking about the possibility of perma mezz protection. I'm not sure if anything can be done about Choking Cloud (and really don't want to lose the chance for +2 hold proc and purple proc chance for 107 damage there) without losing global +Recharge.

I expect some posters to wonder why there is no Recharge in Ice Slick, but it's actually just .3 seconds from perma. I have found having Range in this power extremely beneficial because it lets me cast around corners with more flexibility.

I'm less sure about the purple Immob set. Having long duration Immob is good for Ice in some situations because you can get Containment while enemies fall. However, from a damage standpoint I'm missing out on procs. If I wanted to splurge (using money I don't have) I could franken-proc Frostbite with Immob/Accuraries and procs and make up the lost global Recharge and Accuracy with Apocalypses and Raganoraks.

Hover is here as a sort-of mule for Luck of the Gambler but also to let me hover above the crowd when things get scary. I do not plan to leave it on all or even most of the time.

[EDIT: Corrected the slotting in Block of Ice to version with green'ed hold duration and damage. This resulted in even more global Recharge, resulting in perma-Indom Will.]

[EDIT 2: After posting that I looked over the build again and found a major error. I had slotted the purple Hold set twice. Mids normally prevents that, but I had it slotted as an "alternative slotting" and was toggling between my 3 AoE holds to see which one benefited most from the purple set. Accidentally left it toggled on two at once. Oops. Anyway, back to no-perma Indom Will.]

Here is the build:

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Radio Iceotope: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(11), HO:Nucle(13), Dmg-I(25)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 2: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb(17)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(40)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(7), Mlais-Dam%(7), Mlais-EndRdx/Conf(9), C'phny-EndRdx/Conf(9), C'phny-Dam%(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Ice Slick -- Range-I(A), Range-I(46)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Enervating Field -- EndRdx-I(A), EndRdx-I(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), Adrenal-EndMod(21)
Level 22: Lingering Radiation -- RechRdx-I(A), Acc-I(23)
Level 24: Frostbite -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(25), GravAnch-Immob/Rchg(31), GravAnch-Acc/Immob/Rchg(36), GravAnch-Acc/Rchg(37), TotHntr-Dam%(43)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(36)
Level 28: Choking Cloud -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Acc/Rchg(29), Lock-%Hold(29), UbrkCons-Hold/Rchg(31), UbrkCons-Dam%(31), UbrkCons-EndRdx/Hold(34)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Jack Frost -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(40)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Apoc-Dam%(46)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), LkGmblr-Rchg+(45), RechRdx-I(45)
Level 47: Psionic Tornado -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), FrcFbk-Rechg%(50)
Level 49: Mind Over Body -- HO:Ribo(A), HO:Ribo(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 98.8% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 5% FlySpeed
  • 38.2 HP (3.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 5.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 4.7%
  • 28% (0.47 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 5% RunSpeed



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Posted

[Post deleted because it is now irrelevant. Sorry about the mess See edits to the build noted above.]