Been a while dp/trick?


Adeon Hawkwood

 

Posted

Hey eveyone,

I haven't played since villains came out and I'm looking to get back into it. I was intrigued by the idea of running dual pistols and trick arrow (as I want a non superpowered superhero). Was wondering if you all had thoughts on if this could be effective and what type of build I should consider. Thanks in advance.

Krisus


 

Posted

It's not going to win any Corruptor of the year awards, DP is often regarded as a bit low damage due to the longish animations and TA is often regarded as a bit weak compared to other (de)buff sets.

Personally, I'd recommend either Archery/Trick Arrow, Dual Pistols/Traps or Assault Rifle/Traps over Dual Pistols/Trick Arrow for a natural theme character since it seems like they will work together better.

That being said the two sets do synergize reasonably well. TA has both slow and -dam in it's repertoire and Dual Pistols can also provide one of those at a time by switching between Cryo and Toxic ammo. Additionally Piercing Rounds mean you can stack even more -resistance against tough targets.

In terms of powers For Trick Arrow the essential powers are Entangling Arrow (because you have to take it), Glue Arrow, Poison Gas Arrow, Acid Arrow, Disruption Arrow and Oil Slick Arrow.

Of the other three Flash Arrow is skippable but I'd definitely try to fit in EMP Arrow just because it's a great panic button. I would also normally recommend Ice Arrow but the problem is that the long redraw on Dual Pistols means that it's going to be painful to use mid-combat and you'll probably find Suppressive Fire a lot more convenient on teams. If you solo a lot then having Ice Arrow and Suppressive fire so you can mez a boss is handy but you'll probably find it hard to fit both in.

In terms of Dual Pistols there aren't any obviously skippable powers. You might try skipping one of the first two blasts (especially if you have Hasten) but YMMV there. Hail of Bullets is also worth considering skipping. It's a decent power but it requires you to get in close which goes against how you want to play Trick Arrow (side note, this is partly why I mentioned DP/Traps above, PGT and FFG will make using Hail of Bullets a LOT safer).