Kin/Archer Fender build (PvE) needs some enlightment.


New Dawn

 

Posted

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Heidi Davinson: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Transfusion

  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 1: Snap Shot
  • (A) Devastation - Chance of Hold
  • (7) Devastation - Accuracy/Damage/Endurance/Recharge
  • (7) Devastation - Accuracy/Damage/Recharge
  • (9) Devastation - Accuracy/Damage
  • (9) Devastation - Damage/Endurance
Level 2: Siphon Power
  • (A) Accuracy IO
Level 4: Fistful of Arrows
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (11) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Siphon Speed
  • (A) Accuracy IO
  • (15) Accuracy IO
  • (15) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 10: Blazing Arrow
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage
  • (21) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Damage/Endurance
Level 12: Speed Boost
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Endurance
  • (23) Efficacy Adaptor - EndMod/Recharge
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Miracle - +Recovery
Level 16: Aim
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (25) Adjusted Targeting - Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
Level 18: Inertial Reduction
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Unbounded Leap - +Stealth
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (27) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod/Recharge
Level 22: Increase Density
  • (A) Impervium Armor - Psionic Resistance
  • (43) Impervium Armor - Resistance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Transference
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (33) Efficacy Adaptor - EndMod/Endurance
  • (33) Efficacy Adaptor - Accuracy/Recharge
  • (45) Efficacy Adaptor - EndMod
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Recharge
Level 32: Fulcrum Shift
  • (A) Accuracy IO
  • (36) Accuracy IO
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 35: Stunning Shot
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (37) Razzle Dazzle - Endurance/Stun
  • (39) Razzle Dazzle - Accuracy/Endurance
  • (39) Razzle Dazzle - Stun/Range
  • (46) Razzle Dazzle - Accuracy/Stun/Recharge
Level 38: Rain of Arrows
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Range
Level 41: Power Build Up
  • (A) Adjusted Targeting - Recharge
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 44: Force of Nature
  • (A) Aegis - Psionic/Status Resistance
  • (45) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance
Level 47: Total Focus
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Accuracy/Damage/Recharge
  • (48) Crushing Impact - Accuracy/Damage
  • (50) Crushing Impact - Damage/Recharge
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run




Wonderings:

What I do not take:
Repel - its not a bad power but I rarely find the good time to use it (read "I always have better to do")
Aimed Shot - Its not bad a lower level but at some point you just have to much to do.
Explosive Arrow - I generaly dislike knockbacks, I might have taken it if I was a blaster tho.
Ranged Shot - A good pvp or pulling tool, overall not something I will use alot in PvE.


Hasten or no Hasten? I generally find myself with enought to do without, but its always more recharge on heavy powers like Rain of Arrows, Aim, Power Build Up or to throw more heal on demand.
Other good clients would have been Temp Invul (for Im a squeeshy who has to stand close to melee), Conserve Power (besides I have much end generation with transferance) or Aid Other.

Medicine or Leadership? I Realy dont know. Transfusion is not very reliable in many situations but in the other hand Tactics is priceless for Kin and Vengeance is really huge.

Any comment would be welcome.


 

Posted

Although you narrowed down a bit of the options, I personally would need more help in knowing what you are wanting to do with the build. Soloing, General Teaming, TFing (so level of IOs and level selection of powers matter). Are you going for a particular style of it?

I need more information on what you wanna do with the build in order to tell you what to do with the build. If that makes any sense. I can also give you a general build if you'd like on what I'd do if it were my build and tips on powers etc. from that point a view. I already have several personally going through my head. I can also give specific slotting advice for powers. I just need more information at this very moment *frowns*


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

I'd play the build so it's alright really. If you play and see a pattern or patterns in what you do then you can work out how the build will perform once slotted. You might look at some bonuses and go "well I don't really need that much of that bonus" and go for something else. I use the dummy in RWZ or maths to get my builds to a happy medium.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Here's a general idea of what I'd personally do.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Transfusion -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(15), Nictus-Acc/EndRdx/Rchg(15)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Fistful of Arrows -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(9)
Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(7), RechRdx-I(43)
Level 8: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(9)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 12: Speed Boost -- Winter-ResSlow(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(17), Mrcl-Heal(19), RgnTis-Regen+(19)
Level 18: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Explosive Arrow -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(23), Posi-Acc/Dmg(23), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(31), FrcFbk-Rechg%(31)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 26: Transference -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod(33)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(34), RechRdx-I(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rain of Arrows -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
Level 41: Oppressive Gloom -- HO:Endo(A), HO:Endo(42)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

The goal is general teaming, probably TF times to times.
Point is I dont rrealy realise how squishy I am, for example I never thought I would need tough/weave. Also I dont really know how much I will need more recovery powers besides transferance and stamina without any kind of nuke.