Scrapper Level DMG? SD/SS
At a glance, your build looks pretty good. Although, if you have the money to spend on Gambler, Numina's, etc, I'd just go for Pyre Mastery. You've already put Gaussian's in Rage, and with the right IO sets/bonuses, you won't need Physical Perfection.
As for its viability and fun factor, yes and yes. My main (SD/SS/Pyre) doesn't have nearly as much cash spent on him as what you have planned, and he can easily solo any enemy group at +2/x8. He can do +3/x8 if I don't mind occasionally popping some inspirations.
It's a hell of a lot of fun.
EDIT: Also, Mids is showing me Footstop with rage beating Dragon's Tail by a few points of damage. Even if it didn't, the much larger AOE with footstomp makes it pretty much no contest. I'm assuming MA scrappers do more single target DPS than SS tankers, but I don't have numbers to back that up.
My plan with this build was to try farming for once. Foot stomp comes up every 6 seconds and I thought I could just use Foot Stomp and Shield Charge to go through large groups. Because of the endurance costs of Foot Stomp I thought I would need all the endurance I could get.
@ThrillKiller
My plan with this build was to try farming for once. Foot stomp comes up every 6 seconds and I thought I could just use Foot Stomp and Shield Charge to go through large groups. Because of the endurance costs of Foot Stomp I thought I would need all the endurance I could get.
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But I am working on a SD/SS tanker right now, and just respecced from Energy to Pyre. I thought it would be nightmarish, but some set bonuses and unique IOs made all the difference.
Can a SD/SS tank reach scrapper level damage? I am looking at Foot Stomp with AAO and Rage going. It does higher damage than my MA/SD scrapper's Dragon's Tail with AAO in Mid's.
For some reason SC does not show the damage for the Tanker in Mid's.
I want to know if Mid's is accurate? Also, anyone play SD/SS with opinions on it's viability and fun factor? Also, do SD tanks take Taunt? I had Taunt in my original build, but switched it out for Hasten.
My first take at a build:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
War Lord: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(11), ResDam-I(13), ResDam-I(19)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(37)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19)
Level 4: Haymaker -- GS-Acc/Dmg(A), GS-Dam/Rech(5), GS-Dam/End/Rech(5), GS-Acc/End/Rech(7), GS-Acc/Dmg/End/Rech(31)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(43), Panac-Heal/+End(46), Panac-Heal(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(31)
Level 24: True Grit -- Heal-I(A), Heal-I(25), Heal-I(31), GA-ResDam(37), GA-3defTpProc(46)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(40)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(34), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResDam/EndRdx(36)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Grant Cover -- LkGmblr-Rchg+(A)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(45), RgnTis-Regen+(45)
Level 47: Hurl -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:
@ThrillKiller