Hey guys, quick AE noob question. I have an elec/ tank, so I thought making a level full of energy-only enemies would be freakin' awesome! So, I did so. It's a ton of fun for me, but when I get teammates in, they get into trouble quickly. I'm having a bit of trouble with maintaining aggro. There is no single-target pure Energy melee attack out there (the closest I could find was Jacob's Ladder, and that drains my end like no other causing me to lose my shields). Because of this, I had to use Ranged attacks. When I jump into a mob, they can spread out quite a bit. When this happens, the enemies just stay where they are. The -75% range on the Taunt is nice but I can't hit everyone with it. If I lose aggro on them because I'm not close enough, they'll destroy teammates with ranged attacks. They just won't come after me.
Here's my question: I tried setting melee preference over range, but does that not work at all when you don't give them any melee-based attacks? If not, anyone got any suggestions on a melee power to give them?
Thanks for any response! To clarify, I'm not looking for any sort of exploits. I want to do this within the established rules of the Mission Architect. Thanks again!
Hey guys, quick AE noob question. I have an elec/ tank, so I thought making a level full of energy-only enemies would be freakin' awesome! So, I did so. It's a ton of fun for me, but when I get teammates in, they get into trouble quickly. I'm having a bit of trouble with maintaining aggro. There is no single-target pure Energy melee attack out there (the closest I could find was Jacob's Ladder, and that drains my end like no other causing me to lose my shields). Because of this, I had to use Ranged attacks. When I jump into a mob, they can spread out quite a bit. When this happens, the enemies just stay where they are. The -75% range on the Taunt is nice but I can't hit everyone with it. If I lose aggro on them because I'm not close enough, they'll destroy teammates with ranged attacks. They just won't come after me.
To clarify, I'm not looking for any sort of exploits. I want to do this within the established rules of the Mission Architect. Thanks again!
Here's my question: I tried setting melee preference over range, but does that not work at all when you don't give them any melee-based attacks? If not, anyone got any suggestions on a melee power to give them?
Thanks for any response!