Hey guys, quick AE noob question. I have an elec/ tank, so I thought making a level full of energy-only enemies would be freakin' awesome! So, I did so. It's a ton of fun for me, but when I get teammates in, they get into trouble quickly. I'm having a bit of trouble with maintaining aggro. There is no single-target pure Energy melee attack out there (the closest I could find was Jacob's Ladder, and that drains my end like no other causing me to lose my shields). Because of this, I had to use Ranged attacks. When I jump into a mob, they can spread out quite a bit. When this happens, the enemies just stay where they are. The -75% range on the Taunt is nice but I can't hit everyone with it. If I lose aggro on them because I'm not close enough, they'll destroy teammates with ranged attacks. They just won't come after me.
Here's my question: I tried setting melee preference over range, but does that not work at all when you don't give them any melee-based attacks? If not, anyone got any suggestions on a melee power to give them?
Thanks for any response! To clarify, I'm not looking for any sort of exploits. I want to do this within the established rules of the Mission Architect. Thanks again!
Hey guys, quick AE noob question. I have an elec/ tank, so I thought making a level full of energy-only enemies would be freakin' awesome! So, I did so. It's a ton of fun for me, but when I get teammates in, they get into trouble quickly. I'm having a bit of trouble with maintaining aggro. There is no single-target pure Energy melee attack out there (the closest I could find was Jacob's Ladder, and that drains my end like no other causing me to lose my shields). Because of this, I had to use Ranged attacks. When I jump into a mob, they can spread out quite a bit. When this happens, the enemies just stay where they are. The -75% range on the Taunt is nice but I can't hit everyone with it. If I lose aggro on them because I'm not close enough, they'll destroy teammates with ranged attacks. They just won't come after me.
Here's my question: I tried setting melee preference over range, but does that not work at all when you don't give them any melee-based attacks? If not, anyone got any suggestions on a melee power to give them?
Thanks for any response! To clarify, I'm not looking for any sort of exploits. I want to do this within the established rules of the Mission Architect. Thanks again!