ILL/THERM build for PVP


Helluva_Goon

 

Posted

Okay I am switching it up for an ill/therm troller. I am a master of a fire/kin troller but this, THIS is most definitely a different type of troller that requires an entirely different playstyle.
I've been trying to tweak this build but I get caught up in choosing what is "a must have and whats skipable" for PVP content.

I would like to be able to solo with it for duel's but then I really want to add great team support as well. I thought that an ill/therm would be ideal for the job and have one at lvl 50. I would like to rip apart a toon (Brute, Tanker or Scrapper) on a duel but it seems its lacking damage potential. Maybe I was wrong with the troller type, maybe not but this is what I've made atm.

Please critique harshly if so to be.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

[*]16% DamageBuff(Lethal)
[*]16% DamageBuff(Fire)
[*]16% DamageBuff(Cold)
[*]16% DamageBuff(Energy)
[*]16% DamageBuff(Negative)
[*]16% DamageBuff(Toxic)
[*]16% DamageBuff(Psionic)
[*]1.88% Defense(Fire)
[*]1.88% Defense(Cold)
[*]1.25% Defense(Energy)
[*]1.25% Defense(Negative)
[*]2.5% Defense(Ranged)
[*]3.75% Defense(AoE)
[*]1.8% Max End
[*]2.75% Enhancement(Terrorized)
[*]10% Enhancement(Heal)
[*]83.8% Enhancement(RechargeTime)
[*]58% Enhancement(Accuracy)
[*]4% Enhancement(Confused)
[*]5% FlySpeed
[*]129.7 HP (12.8%) HitPoints
[*]5% JumpHeight
[*]5% JumpSpeed
[*]Knockback (Mag -12)
[*]Knockup (Mag -12)
[*]MezResist(Confused) 5%
[*]MezResist(Held) 5%
[*]MezResist(Immobilize) 5%
[*]MezResist(Sleep) 7.2%
[*]MezResist(Stun) 7.2%
[*]MezResist(Terrorized) 7.2%
[*]20% Perception
[*]10.5% (0.18 End/sec) Recovery
[*]64% (2.72 HP/sec) Regeneration
[*]3.78% Resistance(Fire)
[*]3.78% Resistance(Cold)
[*]2.52% Resistance(Energy)
[*]2.52% Resistance(Negative)
[*]5% RunSpeed

I Know it can use more -KB into it but, idk ... maybe I will retry to tweak it again with PVP IO's

All help/advice is very well appreciated in advance. Even if you think another troller/defender build type may be better at doing what I would like to do with it.


 

Posted

I'm not much into duels, but this could probably work as a hybrid role between dueling and playing team support. It won't do either as well as it possibly could but can probably manage both to a lesser extent.

The big thing (like with most therms) would be sticking and keeping HE on them until they are sapped, surviving until they are then taking them out.

HP is just shy of 1550, mag 45 KB, 65% recharge.

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Posted

Hello Mr Liberty

You have a very impressive build. I like it and am confident that it will work. But I have one question though, why not take "Super Invisible"? Or is that a noobish question?


 

Posted

The way I figured it was a lot of builds get away with just the stealth IO in sprint, but most builds also have at least one form of perception (if not 2) in addition to the perception IO.

You really aren't going to be able to sneak up on that many builds in a duel, and in team settings CM or a variant of it is likely going to be passed around. It'll give you the drop on someone every once in a while, and make some lose target quicker. I just didn't see where to fit it in exactly.

On a support build you could go stealth/stealth IO/phase and get power boost.

On a dueling build, get invis, stealth io and hiber. But trying to fit in the key elements of support and dueling I just didn't see what to drop for it.


 

Posted

Okay after reviewing powers of such secondary builds, I think what I really want is an ill/cold troller. I may have made a mistake with the ILL/Therm to do what I've mentioned in the beginnin of this post. 0.o It seems that the debuffing potential is greater on Cold Domination for Controllers.


Darn ... Oh well I may tweak this build for better support than to solo with such as duels.