Critique my Night Widow
Looks decent enough... you've got ample defence, good recharge...
I'm not quite sure if you're going for an aoe widow, a scrapper widow or a stalkery widow however.
If your plan is to go in the middle and unleash hell, I'd recommend replacing dart burst with obliteration. You'll have to do some shuffling, but it should be more than doable.
Regarding the Gaussian's proc in Tactical Training: Leadership, I'd personally put it in follow-up so that when it does go off, it'll be when you're about to attack or in the middle of attacking.
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Thanks for the feedback. Yeah, my playstyle is to get up in the middle of everything and alternate spin with a single target chain. I can see how Dark Oblit will be a better choice for that style.
I originally didnt take it because of the recharge time but looking back over it It will help a lot with burst AOE.
I put the gaussian's together for the set bonus but, frankly, I dont even turn it on unless I am on a team so the buildup is going to waste.
Guess I am off to wrangle a respec from somewhere.
Hi,
First post but I have been lurking a while. I have found the SOA's to be my favorite AT and I have slaved away on the below build for a while. This is the what I have at the moment and it seems pretty solid but I would appreciate feed back, criticism ect.
Thanks in advance
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Agent Keller: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(31), Hectmb-Dam%(48)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(3)
Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), LkGmblr-Rchg+(15), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), Mrcl-Heal(21)
Level 16: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), Efficacy-EndMod(31)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(23), DefBuff-I(23)
Level 24: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def(37), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46)
Level 26: Mental Training -- Run-I(A)
Level 28: Mind Link -- RedFtn-Def/Rchg(A), AdjTgt-Rchg(29), LkGmblr-Def/Rchg(29), LkGmblr-Rchg+(40)
Level 30: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39), Det'tn-Acc/Dmg/EndRdx(50)
Level 32: Aid Other -- Tr'ge-Heal/EndRdx/Rchg(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-Build%(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-ToHit/Rchg(40), GSFC-Rchg/EndRdx(42)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Rchg(43), Dct'dW-Heal/Rchg(46)
Level 44: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 6: Ninja Run
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