Rerolled a new scrap to level to 50, finally.
Well, here's my build if you're still interested. The Blessing of the Zephyr nerf took him below the soft cap, and the Miracle nerf makes his endurance unsustainable, so it needs some work. I've been too busy leveling toons to fiddle with it, though. Plus I'm still in the grumpy "they broke my toy!" stage instead of the gluing it back together stage. And most people wouldn't want to play it as is, since I sacrificed just about everything in the name of survivability, including the two big hitters from Katana. It'll still do 175 DPS, though, which isn't going to impress anyone but doesn't suck either.
Yours takes a very different path than a lot of the Sword/Dark builds floating around. We went for soft-capped positional defense. You went for melee and smashing/lethal. I think all positional defense is better for Katana, since melee is covered almost by default, but melee and smashing/lethal certainly covers the majority of attacks. So it's OK, but you have a lot of holes in your defenses that I'd want to avoid (ranged and AoE energy, negative, psionic, fire and cold). Also, Dark Regeneration is a key power, and it would really like more accuracy and more recharge.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
yeah, I originally looked at going for all positional, but I had to give up too much of what I wanted to keep. I also thought of trying this other really weird build I saw that was similar to what I did with mine, but also very different.
As you said, there will still be holes, but I don't think the holes are that big. Most of the typed defenses have an s/l component in them, so i am covered most of the time.
I will be duoing with my gf with her d4, so the few holes that are there shouldnt hurt too much.
I am definitely interested in seeing what you end up doing with yours, I also kinda want to see how to go about a more purple invested build.
Thanks for taking a look.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I have yet to level a scrapper to 50, could never quite get the hang of one that I like enough to do so. I have 6 level 50 tanks, 4 level 50 brutes, and a half dozen more midway. I have a pretty good handle on most of the abilities of the melee sets and armors, but not specifically on how well the work and their idiosyncrasies in regards to scrappers.
I decided to go with a Kat/DA. I love DA, it is my favorite of the armors, my favorite tanker is a my DA/DM, I LOVE my DB/DA stalker, and I am still trying to figure out what I want to pair it with on a brute. I dig the animations for Katana, and the look, so there you go. Plus the synergy of the def from Kat layering with DA is just golden. Did I mention I love DA?
I am planning on leveling this toon up with my GF's d4. She is going the Tankfender route with hers, which should allow for me to temporarily go into scrapperlock from time to time without negative outcome. So far we are in low 20's and the character has been a blast, but, I like to have a handle on what I will do when I hit 50, which won't take us long at all. We are doing all the TFs and such as we level, and plan on duoing most of them. Don't think we will have too much difficulty with it till we hit ITF.
I pretty much started from scratch, I am too impatient to search the forums, and yes I looked for Werner's build, but only saw bastardized variations of it for BS/DA. So, I went with my basic DA Tank build and adjusted it heavily.
My basic goal, as I usually do on DA, was to go for S/L softcap. This also puts me well over the melee s/c so I completely ignored the other types. I tend to try to force things into melee range anyway, but like the s/l buffer for most of the ranged/aoe stuff. Things like sappers and the like dont bother me as they are always my primary targets before even bosses.
I skipped the softcontrol auras, with my melee def @90%, and having to be in melee range for the auras to work, well, didn't really see the point.
Yeah, I know this build is going to be insanely exp. The PvP IO will be last on the list, the rest shouldn't be terribly bad, thinking maybe a billion, billion and a half. Hoping to have it ready for GR, shouldn't be too hard tho.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormbringa: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (13) Pounding Slugfest - Accuracy/Damage
- (21) Pounding Slugfest - Damage/Recharge
Level 1: Dark Embrace- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (31) Steadfast Protection - Resistance/+Def 3%
- (33) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Death Shroud- (A) Obliteration - Chance for Smashing Damage
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Damage
- (15) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Recharge
Level 4: Murky Cloud- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Resistance
Level 6: Swift- (A) Run Speed IO
Level 8: Divine Avalanche- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Obsidian Shield- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (36) Karma - Knockback Protection
Level 14: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Regenerative Tissue - +Regeneration
- (23) Miracle - +Recovery
Level 16: Dark Regeneration- (A) Theft of Essence - Chance for +Endurance
- (27) HamiO:Golgi Exposure
- (27) HamiO:Golgi Exposure
Level 18: The Lotus Drops- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (25) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 20: Stamina- (A) Performance Shifter - EndMod
- (31) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Build Up- (A) Rectified Reticle - To Hit Buff
- (23) Rectified Reticle - To Hit Buff/Recharge
- (34) Recharge Reduction IO
Level 24: Cloak of Darkness- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
Level 26: Soaring Dragon- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Force Feedback - Chance for +Recharge
Level 28: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Boxing- (A) Stupefy - Accuracy/Recharge
Level 32: Golden Dragonfly- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
Level 35: Flashing Steel- (A) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Damage
- (46) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Recharge
Level 38: Tough- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
Level 41: Weave- (A) Luck of the Gambler - Recharge Speed
- (42) Kismet - Accuracy +6%
Level 44: Hasten- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 47: Focused Accuracy- (A) Rectified Reticle - To Hit Buff
- (48) Rectified Reticle - To Hit Buff/Recharge
Level 49: Physical Perfection- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Endurance Reduction IO
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 0: Ninja Run
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.