Originally Posted by Umbral
It's debatable whether Jack did it right or whether he overdid it. One could easily argue that Jack simply ran roughshod over the model and simply reversed it: now, heals are fundamentally useless without the presence of substantial buffs (and oftentimes completely unneeded). Buffs and debuffs are powerful but there is a very compelling argument that they are, in fact, too powerful, especially when you consider how stacking them can generate some ridiculous benefits.
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Ugh!
This thread is why I tend to form my own teams, and invite all the 'non healers' I can find.
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
Buffs, maybe. Debuffs, no. Purple patch, massive AV resistances, and not much stacking.
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The issue of stacking is similarly vague. It's remarkably easy to stack a large number of different debuff types, but that requires a certain team makeup, or lack thereof. The same applies to stacking buffs, however, so it's not like it's a weakness of debuffs exclusively.
the sheer size of most debuffs allows them to still compete very well when they're pitted against buffs.
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In more common gameplay, yes, debuffs are better than buffs. Live em, love em, don't leave home without em. But if common gameplay becomes the basis for weakening debuffs even more, a lot of end-game content will go right back to Issue 0.
Issue 0 (true story):
Fire Controller team leader: "lol dark miasma" /kick "hydra farm lf emp healer".
(Regen debuffs being the major exception, but only because they're a countermeasure to something else that's overpowered.)
This whole subject is why I love my Rad Defenders so much: yes, it has a "heal," but really it's just a Trojan Horse. I do more blasting on those Defenders now than I do on Blasters. People often forget that with just one power, a Rad Defender can floor an enemy's ToHit, and, with an IO, probably lower resistance.
Not against the maximum reward rate content in the game, the kind where dev power-weakening efforts, if any, should be focused. Farms, Hamidon raids, various AV or GM heavy end-game content.
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For hami, there is very little that actually does matter beyond +regen, +recov, and heals. An FF fender is going to be less useful than a Rad fender for this exact reason: at least the Rad fender has a heal.
For AV based end game content, you're assuming a lot based exclusively off of a very small level range. Yes, AVs and their debuff resistances play a large part in the end game, but that's not the entire game. Hell, the desv have explicitly stated that the game is intended to be replayed with alts rather than played extensively at the end of the game with a single character.
You can't simply say "well they suck at the endgame where everything resists debuffs or dies to fast to make them worth is" without readily admitting that, for the entire rest of the game, debuffs are more powerful than debuffs.
In more common gameplay, yes, debuffs are better than buffs. Live em, love em, don't leave home without em. But if common gameplay becomes the basis for weakening debuffs even more, a lot of end-game content will go right back to Issue 0. |
(Regen debuffs being the major exception, but only because they're a countermeasure to something else that's overpowered.) |
Well personally I dont see why people even bother to ask for a specific healer in first place.
When I build my teams (which are always successful, but that would be bragging ) I always make sure I get 2 tankers, 2 defenders, 2 controllers and 2 blasters as general but sometimes I substitute a tanker or a blaster for a scrapper and everythings fine.
Admittedly, I do have a hate for khelds because I still dont see the point of getting a char that can play any role but is terrible at all of them, surely its just easier to pick the proper role needed? :P
Besides that theres rarely a decent one out there anyway
For the record...if someone specifically is looking for a "healer" I usually hide my empath..no amount of heals can fix poor playing.
Case in point..baby tank kept running into double mobs etc before team was ready and buffed...he kept yelling "HEAL"...I politely said "TANK" |
I had a blaster in a team yesterday who was running into mobs first before the tank and screaming 'HEAL ME!!!!' which was quite funny because the team was fairly laid back and we were just watching him for a few minutes running into every spawn headfirst then ressing and repeating. He also seemed to think Assault only buffed if we were near him when he pressed it and he randomly turned it off mid combat lol. In his words 'this is my buffing build' on a blaster....
Was well worth it for the comedic value, it was especially funny when he died and said 'need yellow' (he was generally very rude and never said please) so someone felt sorry for him and handed him a yellow and two secs later he said 'someone got 2 blues? I made sturdy to help me live longer'. The guy was dead and he was worried about living longer lol.
Hell, the desv have explicitly stated that the game is intended to be replayed with alts rather than played extensively at the end of the game with a single character.
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In his words 'this is my buffing build' on a blaster.... |
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
If buffs and debuffs were brought in line, you can likely expect that debuff resistances would likely be brought back in line as well, likely such that debuffs and buffs would act in a roughly identical way.
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On second thought, for sake of ontopicness, I'll just say I do not share that expectation.
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Yeah, I can't think of many instances in the game where an empathy defender is needed but any flavor of defender or support-specced controller (i.e. probably not fire/kin) won't suffice. ITF? Don't need a healer. STF? Nope. DKTF? Just need -regen. Random AV/GM run? +Def/Res, -Damage does just fine. Farm? Fire/kins are supposed to solo it, that's what makes it a farm.
Add in the fact that empathy defenders and fire/kins attract players who think they know how to play their character, how to play my character, and the entire game better than I do (but really don't).... I'd rather take my chances with some random newbie TA/A defender willing to learn the ropes.
Yeah, I can't think of many instances in the game where an empathy defender is needed but any flavor of defender or support-specced controller (i.e. probably not fire/kin) won't suffice. ITF? Don't need a healer. STF? Nope. DKTF? Just need -regen. Random AV/GM run? +Def/Res, -Damage does just fine. Farm? Fire/kins are supposed to solo it, that's what makes it a farm.
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