AE Custom Mob question
The slider bar shows you what percentage of "standard" XP your custom critter will give at the level you have the slider set to. A character that is worth 100% XP at level 25 might not be worth the same amount at level 50, so it's a good idea to check what sort of XP your characters will be giving in a wide range of levels (for example, in an arc geared toward level 50s you'll want to make sure your characters give as close to 100% as possible, while still not making them too hard).
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Hi:
Just getting around to make a mission, so I can use it for benchmarking my various alt buildings. When I get to the custom character editor, I see where I can choose if its a minion, lt, etc. When I go the second page, I can choose his or her primary powers, but I see a slider bar which lets me set exp at a level, ergo 1 thru 50. I really don't understand what this slider bar is supposed to do, the description is to vague.
Can someone please explain what its significance is?
Hugs
Stormy