Can I get better recovery on this Stone/Dark?


Smurphy

 

Posted

Without throwing purples at it and without sacrificing any more S/L Def? Other caveat: I don't want to throw any more Kin Combats into it since one set is all I can spare for this toon right now.

I have really despised DA over my course of playing the game, especially with SOs only, so I decided to give it a fair shake with IOs. Stone probably wasn't the best choice to pair it with endurance-wise, but I really needed the mitigation for such low def/res numbers.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Grimaginary: Level 50 Natural Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Stone Mallet -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(11), S'ngH'mkr-Dmg/Rchg:35(17), S'ngH'mkr-Dmg/EndRdx/Rchg:35(17), C'ngImp-Acc/Dmg/EndRdx:50(31), FrcFbk-Rechg%:50(37)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(7), S'fstPrt-ResDam/Def+:30(15), S'fstPrt-ResKB:30(36)
Level 2: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx:50(A), S'ngH'mkr-Acc/Dmg:35(5), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(25)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(9), RctvArm-EndRdx:40(11)
Level 6: Swift -- Run-I:50(A)
Level 8: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Knock%:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(19), KntkC'bat-Dmg/EndRdx:35(21), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(13), RctvArm-EndRdx:40(15)
Level 12: Combat Jumping -- Krma-ResKB:30(A)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 16: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Heal:30(21), Nictus-Acc/EndRdx/Heal/HP/Regen:50(23), Dct'dW-Heal/EndRdx/Rchg:50(23), Nictus-Acc/EndRdx/Rchg:50(31), Theft-Acc/EndRdx/Rchg:30(37)
Level 18: Seismic Smash -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(31), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 20: Cloak of Darkness -- RedFtn-Def/EndRdx:50(A), GftotA-Def/EndRdx:40(33), GftotA-Def/EndRdx/Rchg:40(34), S'dpty-Def/EndRdx:40(34)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(40), EndMod-I:50(43), P'Shift-End%:50(50)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(25), RctvArm-EndRdx:40(29), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 26: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(27), RedFtn-Def/EndRdx:50(27), S'dpty-Def/EndRdx:40(29)
Level 28: Fault -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Acc/EndRdx:50(39)
Level 30: Death Shroud -- M'Strk-Dmg/EndRdx:50(A), C'ngBlow-Dmg/EndRdx:50(39), C'ngBlow-Acc/Dmg:50(39), M'Strk-Acc/EndRdx:50(40), Erad-%Dam:30(46)
Level 32: Tremor -- C'ngBlow-Dmg/EndRdx:50(A), C'ngBlow-Acc/Dmg:50(34), M'Strk-Acc/Dmg/EndRdx:50(36), C'ngBlow-Dmg/Rchg:50(36), FrcFbk-Rechg%:50(46)
Level 35: Oppressive Gloom -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Acc/EndRdx:50(37)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/Immob/Rchg:50(42), Enf'dOp-Acc/Immob:50(42)
Level 44: Ball Lightning -- AirB'st-Dmg/Rchg:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/Rchg:50(45), Det'tn-Acc/Dmg/EndRdx:50(45)
Level 47: Mu Lightning -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 49: Build Up -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 1: Ninja Run

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Other tips and tricks for slotting to get better endurance conservation would also be appreciated.

TIA.


 

Posted

Without sacrificing something it's going to be pretty difficult. I've had a play about with your build, approaching it from the angle of getting the most endurance reduction in your main attacks as I can, which I think is probably the best solution to end management, and trying to pick up +max end bonuses wherever I can.

The end result increases your recovery overall and gives you about 10% more endurance to draw on, but not without making a few sacrifices. I couldn't quite keep your defence numbers as high, and had to lose the slots in boxing and drop Ball Lightning altogether. I've swapped your tier one attack for Stone Fists purely for the faster recharge, intending that between that and Mu Lightning you should be able to fill in the gaps between the longer recharging heavy hitters and AOEs.

The upside though is 80%+ endurance reduction in all your primary attacks and adds about 10% to your endurance pool, whch you can bump up with accolades too. It's not quite fulfilling what you were looking for but I hope it helps in some way.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Stone Fist -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(50)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), RctvArm-EndRdx(9), S'fstPrt-ResDam/Def+(43), S'fstPrt-ResKB(43)
Level 2: Heavy Mallet -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(50)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15), RctvArm-EndRdx(15)
Level 6: Hurdle -- Empty(A)
Level 8: Fault -- Mocking-Acc/Rchg(A), Mocking-Rchg(46), Stpfy-Acc/EndRdx(46), Stpfy-EndRdx/Stun(46)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx(19)
Level 12: Combat Jumping -- DefBuff-I(A), Krma-ResKB(50)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(21), Theft-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Acc/EndRdx/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29), F'dSmite-Acc/EndRdx/Rchg(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)
Level 22: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(33), GftotA-Def(33), GftotA-Def/Rchg(33)
Level 24: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/EndRdx(45)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(37), GftotA-EndRdx/Rchg(37), GftotA-Def(37)
Level 32: Tremor -- M'Strk-Acc/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39), Erad-Dmg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 35: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(40)
Level 38: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(42)
Level 41: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Electrifying Fences -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
Level 49: Super Speed -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run



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Posted

Even if I don't follow that to the letter, I appreciate the following slotting tips:

Going from 2 to 4 GotAs gives 0.06 rec, end cost of the toggles go up 0.04, which still gives a 0.02 net increase per toggle.
Adding in 2 Mocking Beratements also gives 0.06 rec
And going for 4 Perf Shifters adds 0.01 rec

Every little bit counts so thank you!


 

Posted

I would like to further give my support towards the idea of "cram in more endurance reductions in your attacks". Endurance Reduction in attacks will give you greater results than small .02 recovery bonuses. Of course, both is best. But if you have a few slots you want to go endurance reduction first.