Praetorian Dual Pistols/devices


Arbegla

 

Posted

Howdy guys,

This is the build i've been messing around with on my DP/dev once GR hits live. I'll be throwing just about every tech temp power on her, and turning her into a full on special forces toon. To match her concept, i went for +dam, +rech, and capped hps, with a sprinkle of defense, and enough recovery to do just about anything. What do you guys think? Can this be improved? I would like to somehow get caltrops, but i can't seem to find room in the build to fit it in. Teleport is her concept travel power, so i would like to keep that. Thanx in advance for any advice,

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

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Alecta: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11), Achilles-ResDeb%(19)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-Acc/Immob/Rchg(3), TotHntr-Acc/EndRdx(3)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(5), Posi-Dam%(7), Posi-Acc/Dmg/EndRdx(7)
Level 6: Swap Ammo
Level 8: Swift -- Run-I(A)
Level 10: Teleport Foe -- Zephyr-ResKB(A), Zephyr-Travel(11)
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Smoke Grenade -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(36), DarkWD-Slow%(36)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(50)
Level 24: Cloaking Device -- RedFtn-Def/EndRdx(A), RedFtn-Def(27), RedFtn-EndRdx(27), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29)
Level 26: Piercing Rounds -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(37), AirB'st-Dmg/Rchg(37), AirB'st-Dmg/Rng(37), Posi-Acc/Dmg(40)
Level 28: Trip Mine -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(34)
Level 35: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(46), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Gun Drone -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Acc/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39)
Level 41: Body Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(42), S'fstPrt-ResDam/Def+(42)
Level 44: Surveillance -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(45), AnWeak-Acc/Rchg/EndRdx(45), AnWeak-DefDeb/EndRdx/Rchg(45)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition


 

Posted

I'd only recommend taking Executioner's Shot sooner.

Not a bad build. You might not even need the Miracle unique.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU