huh? Huntsman and stop?


Big_Soto

 

Posted

Quote:
Originally Posted by New Dawn View Post
My huntsman has no Bane or Crab pool picks at all. She is just Soldier/Training and Gadgets. I'd say that, that is being a bit more of a pure huntsman. I'd of never said that Huntsman had to have some Bane qualities.
I would think at some point you would run out of picks and either have to go to the Bane choices, or the Pool. Although I suppose stacking Leadership could be useful...

I plan to have two Huntsman builds, though, one with the Mace and one without it. Being as I have seen Wolf Spider Tac Ops with the Mace (I have seen low level Wolf Spider grunts with the mace) it doesn't seem all that unusual to me that Huntsmen would use it for covert missions.

The cloak might be more conceptual, but the armor and Surveillance I can see being useful for both of my builds. (And my character's really an undercover agent anyway, so it really wouldn't fit for him not to be stealthy)

And don't forget the Pummel and Bayonet can crit from Hide.


 

Posted

This is most intresting might pick a few Bane powers my self but use
mostly Wolf Spider Stuff, I know I'll be picking all the Advanced leadership
Powers in the secondry Power Set for the Soldiers of Arachnos.
That and all the leadership Skills in the Leadership Power Pool Set.

Not awfully keen on the Mual though probably leave that outright.


EDITED BIT:
Can you turn your Soldiers of Arachnos into a hero eventually when the Going
Rouge comes out as that would be quite intresting thing to do and see how
that would pan out.


 

Posted

I've done this with my Huntsman and he's a blast to play. I haven't purpled him out (just very cheap ranged and AoE sets, a Steadfast +3 Def, and a knockback protection IO, plus common IOs), but the AoE carnage he can unleash is a lot of fun. And he does it while capped to ranged attacks and having substantial AoE and Melee defense.

I ended up taking the wolf spider maneuvers, assault, and tactics, plus maneuvers from the tactics pool. Mako's patron pool offers some AoE goodness at the end of it (Bile Spray and Arctic Breath). From the Bane Spider tree I picked up Surveillance (handy for hard targets), Bane Armor Upgrade (better mez protection? Yes please), Cloaking Device (for the additional defense), and the pets (distractions for when things get hairy).

Between frag grenade, heavy burst, venom grenade and Bile spray (just hit 47 so I just picked it up), I can almost keep up an AoE rotation. Solo, I have to play him a bit tactically, using WAWG to tie down mobs once they're bunched and then burn them down. On teams though, he shines. Adding to everbody's defense, accuracy, and damage (assuming those pesky min..err teammates stay in range) really keeps things flowing.

Aisynia really said it best in her guide and I think of the quote every time I play my Huntsman:

"They go in guns blazing, they control the situation, deal with it in the most brutal, efficient possible fashion, and leave. Nothing but a few smoldering corpses and charred floor tiles should be left when they and their contingent are done. They are the fire from the hip, grenade lobbing, lead spraying badasses that come in to put down a situation someone else couldn't handle. The strength to work alone, but rarely seen without some really serious backup."


 

Posted

Quote:
Originally Posted by Logan Storm View Post
EDITED BIT:
Can you turn your Soldiers of Arachnos into a hero eventually when the Going
Rouge comes out as that would be quite intresting thing to do and see how
that would pan out.
The devs have stated many times that ALL Archetypes will be able to switch sides. The only restriction is that Soldiers of Arachnos and Kheldians will NOT be able to start in Praetoria and will have to start on their native sides. meaning levels 1-20 as any Epic AT's will be done in the default zones IF entry to Praetoria is locked until level 20 or higher....