Question Re: Programmable Spawn Behavior


Annabel_Lee

 

Posted

So I am trying to create my first Architect Arc, and I have hit a stumbling block in trying to recreate a scene I see contantly throughout the game.

You know when you come across a spawn, and it is two opposing enemy groups, like the Skulls and the Hellions. They are doing an animation in which they are trading punches. When you aggro them, all the participant turn on you and fight you.

Is there any way to get that scene made in the Architect? The Battle Objective doesn't seem to be the right choice, as the combatants actually attack and defeat each other. Is it some form of Boss, or mutant form of Betraying Escort?

I'd be very greatful if someone could let me know either way if it is possible or not.


 

Posted

The closest thing would be to have an ally/escort that cons as an enemy (or betrays upon rescue) and to have both them and the surrounding spawn use the punching animation. I'm not in-game so I forget the exact name of the animation.