Plant/kin...any advice?


BlissfulChaos

 

Posted

This is what Im runnin right now and except for the odd mob that manages to chain-stun me I dont really have problems on running a +3/6 warrior farm. I still like to hear any kinda of input b/c there is always room for improvement.


Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Apocalypse - Damage: Level 50
  • (3) Apocalypse - Damage/Recharge: Level 50
  • (3) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (5) Apocalypse - Accuracy/Recharge: Level 50
  • (5) Apocalypse - Damage/Endurance: Level 50
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing: Level 50
  • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
  • (7) Touch of the Nictus - Accuracy/Healing: Level 50
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Roots
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (11) Positron's Blast - Damage/Endurance: Level 50
  • (11) Positron's Blast - Damage/Recharge: Level 50
  • (13) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (13) Positron's Blast - Chance of Damage(Energy): Level 50
  • (15) Trap of the Hunter - Chance of Damage(Lethal): Level 50
Level 4: Siphon Power
  • (A) Endurance Reduction IO: Level 50
  • (15) Accuracy IO: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused: Level 50
  • (17) Coercive Persuasion - Confused/Recharge: Level 50
  • (19) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (19) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (21) Coercive Persuasion - Confused/Endurance: Level 50
Level 10: Siphon Speed
  • (A) Endurance Reduction IO: Level 50
  • (21) Accuracy IO: Level 50
Level 12: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 14: Hurdle
  • (A) Empty
Level 16: Health
  • (A) Miracle - +Recovery: Level 40
Level 18: Vines
  • (A) Unbreakable Constraint - Hold: Level 50
  • (23) Unbreakable Constraint - Hold/Recharge: Level 50
  • (23) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (25) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (25) Unbreakable Constraint - Endurance/Hold: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (27) Endurance Modification IO: Level 50
Level 22: Assault
  • (A) Endurance Reduction IO: Level 50
  • (27) Endurance Reduction IO: Level 50
Level 24: Boxing
  • (A) Empty
Level 26: Carrion Creepers
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
  • (31) Damage Increase IO: Level 50
  • (31) Positron's Blast - Chance of Damage(Energy): Level 50
  • (33) Trap of the Hunter - Chance of Damage(Lethal): Level 20
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (29) Steadfast Protection - Knockback Protection: Level 30
  • (43) Impervium Armor - Resistance/Endurance: Level 40
  • (46) Impervium Armor - Resistance/Recharge: Level 40
  • (46) Impervium Armor - Endurance/Recharge: Level 40
  • (50) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Red Fortune - Defense/Endurance: Level 50
  • (33) Red Fortune - Defense/Recharge: Level 50
  • (34) Red Fortune - Endurance/Recharge: Level 50
  • (34) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (34) Red Fortune - Defense: Level 50
Level 32: Fly Trap
  • (A) Call to Arms - Accuracy/Recharge: Level 30
  • (36) Call to Arms - Accuracy/Damage: Level 30
  • (36) Call to Arms - Damage/Endurance: Level 30
  • (36) Call to Arms - Accuracy/Damage/Recharge: Level 30
  • (37) Call to Arms - Endurance/Damage/Recharge: Level 30
  • (37) Call to Arms - Defense Bonus Aura for Pets: Level 30
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (37) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (39) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (40) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (40) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
  • (40) Accuracy IO: Level 50
Level 41: Fissure
  • (A) Ragnarok - Damage: Level 50
  • (42) Ragnarok - Damage/Recharge: Level 50
  • (42) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (42) Ragnarok - Accuracy/Recharge: Level 50
  • (43) Ragnarok - Damage/Endurance: Level 50
Level 44: Seismic Smash
  • (A) Hecatomb - Damage: Level 50
  • (45) Hecatomb - Damage/Recharge: Level 50
  • (45) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (45) Hecatomb - Accuracy/Recharge: Level 50
  • (46) Hecatomb - Damage/Endurance: Level 50
Level 47: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Endurance/Recharge: Level 50
Level 49: Tactics
  • (A) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 5% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4.5% Max End
  • 72% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 4% Enhancement(Confused)
  • 87.5% Enhancement(RechargeTime)
  • 87.7 HP (8.63%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 2.2%
  • 26.5% (0.44 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 1.89% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM