Originally Posted by Garent
That's because the ability to eat/negate an alpha strike is very useful in this game, whereas the ability to keep and hold aggro isn't very useful since buffs/debuffs can give the entire team acceptable levels of survivability.
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Tankender??????
As far as my "Tankfender" which I like to refer to as my "Tankfendtrollmind", his major issue is mezzes. He's a Dark/Elec, and not nearly as built as he should be for my end result; however, he's already able to get into groups and mitigate them... eventually. He's poor on damage atm (due to lack of damage set IOs being in their proper places), but he can jump a mob of Council on a Moonfire and eventually take them out. The problem being eventually. I get about 15 seconds into the battle, they're feared and sapped and using Fluffy for some extra damage/mitigation.
But really there's more than one way to make a tankfender. Mostly, it's a high defense defender imo. Other powers that the defender has for buff/debuff just adds to his effectiveness at being one. Mez protection for Sonic (Think a Dark or Elec armor tank for style of character), FF, or Traps (For your Ice, SR, etc.) is useful and that gives you an idea for their style in relation to Scrapper/Tankers. I just like to live life on the edge and go with my sapping, debuffing, and high defense guy (My Mids has him at 30.1% to 34.8% positional defense) who can summon his pets for extra sapping, debuffing, and damage. He's not the greatest of damage, but I mean... is a Tankfender supposed to anyhow?
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
... and those (de)buffs aren't terribly effective when the person that is supposed to apply them can't because he is mezzed while absorbing the alphastrike.
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Mezzes are a serious issue for toggle debuffers, but they're not insurmountable.