Respec time...Fire/Elec Blaster


Mortimer_NA

 

Posted

With the nerfing of BotZ, I decided to try respeccing my blaster Elemental Spark. I wanted to keep him soft-capped on S/L defense while gaining some more utlity from the build. Dropping maneuvers for Stealth allowed me to that a bit think.(notice I kept a celerity+stealth IO in sprint for those times I exemp) I made a lot of changes to the various sets I took. In doing so, I managed to hit the HP cap(with hoarfrost). Recharge is up, end use is down, Recovery is up, and all my powers are hitting much harder than before. All that said, I wanted to ask you all if you saw any way I could take it just that much further or make it just a little more efficient. Without further ramblings, here is the build.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(11)
Level 1: Electric Fence -- Empty(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(13)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Hurdle -- Jump-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(21), Mrcl-Rcvry+(21)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
Level 22: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(43)
Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-EndRdx(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), GftotA-Def/EndRdx(34), GftotA-Def/Rchg(36), GftotA-Def/EndRdx/Rchg(36), GftotA-EndRdx/Rchg(36)
Level 32: Inferno -- RechRdx-I(A), RechRdx-I(50)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 38: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(40), GftotA-Def/Rchg(40), GftotA-EndRdx/Rchg(42)
Level 41: Snow Storm -- Slow-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Def/Rchg(46), GftotA-EndRdx/Rchg(46)
Level 47: Hoarfrost -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(50), Mrcl-Heal(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 17.4% Defense(Smashing)
  • 17.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.2% Defense(Melee)
  • 3.63% Defense(Ranged)
  • 3% Defense(AoE)
  • 9.9% Max End
  • 18% Enhancement(Accuracy)
  • 52.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 185.2 HP (15.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 14.9%
  • 20% Perception
  • 21.5% (0.36 End/sec) Recovery
  • 58% (2.92 HP/sec) Regeneration
  • 10.7% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Decimation
(Fire Blast)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Kinetic Combat
(Charged Brawl)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Positron's Blast
(Fire Breath)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Kinetic Combat
(Havoc Punch)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Decimation
(Blaze)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Rectified Reticle
(Aim)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 6% (0.3 HP/sec) Regeneration
  • 20% Perception
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Efficacy Adaptor
(Power Sink)
  • 13.6 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Stealth)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Luck of the Gambler
(Frozen Armor)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Frozen Armor)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Numina's Convalescence
(Hoarfrost)
  • 12% (0.6 HP/sec) Regeneration
  • 22.6 HP (1.87%) HitPoints
Miracle
(Hoarfrost)
  • 2.5% (0.04 End/sec) Recovery
  • 22.6 HP (1.87%) HitPoints