electric/sd build help


BrokenPrey

 

Posted

I am working on a build for my wife. She wants to replace her purpled fire/kin, for a electric/sd as a farmer. We farm for the fun of it, and don't really PL ppl. I am having some problems reaching the required defense/recharge needed for solo farm. If some forum goers can look at the build and possibly make it better, please do so. I hit a wall, and got stuck. I would most appreciate it. Money isn't a object, cuz once she has her mind set, she won't let up till she gets sufficent funding for the toon.

Here is the build I have:

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Twinkleing Star.: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Havoc Punch -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Acc/Rchg(43), Hectmb-Dmg(46)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def/Rchg(34)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(7), Sciroc-Dmg/Rchg(7), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg(17), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/EndRdx/Rchg(5), GftotA-Def/Rchg(37)
Level 6: Hurdle -- Jump(A)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Rchg(13), Oblit-Dmg(13), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 10: Active Defense -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Hasten -- RechRdx(A), RechRdx(40), RechRdx(42)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15)
Level 16: Against All Odds -- EndRdx(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/EndRdx/Rchg(29)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43), Zephyr-Travel(43)
Level 30: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Heal/Rchg(31), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(50)
Level 32: Lightning Rod -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-ToHit(40)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(45), Efficacy-EndMod(45), Efficacy-EndMod/Acc(45)
Level 47: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 13% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 3.6% Max End
  • 66% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 160.6 HP (12%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 2.2%
  • MezResist(Stun) 4.4%
  • 24.5% (0.41 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 10% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 15% RunSpeed



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protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Well here is my build That I use to farm(I don't really farm I just like to kill big groups fast) It doesn't have Body Mastery, but as Blaze Mastery. So I have Fire ball The recovery is not as good but nothing one or two blues won't fix. It as soft capped def to M/R/AoE. and it has the same amount of recharge as your build has. It's not the best build and there are somethings I don't like about it but overall I'm happy with it. I hope this helps some.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
CHarged Prey: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(7), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11)
Level 2: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx(17)
Level 4: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Rcvry+(17), Mrcl-Heal(19), Mrcl-Heal/EndRdx/Rchg(19), Mrcl-Heal/Rchg(21)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21), LkGmblr-Def(23)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(46)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dam%(23), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), EndMod-I(33)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(34), Aegis-ResDam(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(43)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run

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"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps