When asked to choose Ultra Mode, etc, I chose to cancel and play with the settings at a later time. According to the devs my settings would be the same as before. Well I have noticed two problems since i17 went live.
Anti-Aliasing---
I have a nVidea Geforce 9500GT card and it handles most things quite well and it's good enough for me. I haven't needed to play with FSAA and never noticed problems with anti-aliasing until this issue came out. Now I find horizontal lines flicker or "move" and have jagged edges.
This mostly occurs in outdoor maps/zones like Steel Canyon or Atlas Park. In Atlas if I fly from Wents to the train I notice distortion on the retaining wall of the road from the city hall to the train. The edge is a bit jagged and gray/light areas seem to move to the right as I get closer to it.
In the bases I find that flickering/movement on horizontal parks of salvage racks etc.
Would this lessen if I increased the FSAA?
Lighting---
My computer is only a year old but my CRT monitor is older. I had to play with the nvidea settings to be able to play on darker maps like caves and sewers. I was able to get hero maps to show fine but some villain maps are still too dark. Since i17 I am finding some maps are too dark again.
I don't want to play with the gamma because then certain areas would be too light. I went down into the parkade in Faultline and the lighting there is now a mess. The ceiling areas are unnaturally bright and the lower areas are all dark. Before the light was more even.
Would ambient occlusion help with the areas that are too dark?
Quote:
Originally Posted by Leandro
Note, however, that at present FSAA conflicts with Ambient Occlusion. Separate, they work fine; together, they cause really ugly jagged edges.
I want to get back to the okay graphics I had before i17 although it's probably not possible. I just wish the "opt out" of ultra mode actually worked.
When asked to choose Ultra Mode, etc, I chose to cancel and play with the settings at a later time. According to the devs my settings would be the same as before. Well I have noticed two problems since i17 went live.
Anti-Aliasing---
I have a nVidea Geforce 9500GT card and it handles most things quite well and it's good enough for me. I haven't needed to play with FSAA and never noticed problems with anti-aliasing until this issue came out. Now I find horizontal lines flicker or "move" and have jagged edges.
This mostly occurs in outdoor maps/zones like Steel Canyon or Atlas Park. In Atlas if I fly from Wents to the train I notice distortion on the retaining wall of the road from the city hall to the train. The edge is a bit jagged and gray/light areas seem to move to the right as I get closer to it.
In the bases I find that flickering/movement on horizontal parks of salvage racks etc.
Would this lessen if I increased the FSAA?
Lighting---
My computer is only a year old but my CRT monitor is older. I had to play with the nvidea settings to be able to play on darker maps like caves and sewers. I was able to get hero maps to show fine but some villain maps are still too dark. Since i17 I am finding some maps are too dark again.
I don't want to play with the gamma because then certain areas would be too light. I went down into the parkade in Faultline and the lighting there is now a mess. The ceiling areas are unnaturally bright and the lower areas are all dark. Before the light was more even.
Would ambient occlusion help with the areas that are too dark?