Active level 50 Fiery Melee / Stone Armor build -- Feedback?


Flow Man

 

Posted

Hi – Would greatly appreciate and welcome any feedback on my active level 50 Fiery Melee / Stone Armor build below. Note that I have a separate build with all the stone armor sets in addition to Granite Armor for use when needed, such as pre level 38 missions.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!
Flow Man: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dam%:50(7)
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A)
Level 2: Cremate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11)
Level 4: Stone Skin -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(13), Aegis-EndRdx/Rchg:50(13), Aegis-ResDam/EndRdx/Rchg:50(15), Aegis-ResDam:50(15), Aegis-Psi/Status:50(17)
Level 6: Swift -- Run-I:50(A)
Level 8: Teleport Foe -- Acc-I:50(A)
Level 10: Earth's Embrace -- H'zdH-Heal:40(A), Mrcl-Heal:40(17), H'zdH-Heal/Rchg:40(31), Mrcl-Heal/EndRdx/Rchg:40(34), Mrcl-Heal/Rchg:40(36)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rng:50(48)
Level 14: Mud Pots -- Sciroc-Acc/Dmg:50(A), TmpRdns-Acc/Dmg/Slow:50(25), Sciroc-Acc/Dmg/EndRdx:50(43), TmpRdns-EndRdx/Rchg/Slow:50(43)
Level 16: Rooted -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(42), H'zdH-Heal:40(42), H'zdH-Heal/Rchg:40(43)
Level 18: Breath of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(21), Posi-Acc/Dmg/EndRdx:50(21), Acc-I:50(23)
Level 20: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), RgnTis-Regen+:30(45)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23), EndMod-I:50(25)
Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng:50(A)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dam%:50(31)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), S'fstPrt-ResDam/Def+:30(36), ImpArm-ResDam:40(37), Aegis-ResDam/EndRdx:50(40), EndRdx-I:50(42)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37), EndRdx-I:50(37)
Level 38: Granite Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/EndRdx/Rchg:50(40), Aegis-ResDam:50(40)
Level 41: Electrifying Fences -- TotHntr-Acc/Rchg:50(A), TotHntr-Acc/EndRdx:50(48), TotHntr-Immob/Acc:50(50)
Level 44: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Build Up -- RechRdx-I:50(A), AdjTgt-Rchg:50(50), AdjTgt-ToHit/Rchg:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 1: Single Shot
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 12.4% Defense(AoE)
  • 1.8% Max End
  • 5% Enhancement(Immobilize)
  • 39% Enhancement(Accuracy)
  • 43.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 163 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • 14.5% (0.24 End/sec) Recovery
  • 52% (3.25 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 10.5% Resistance(Psionic)
  • 15% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Fire Sword)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Rock Armor)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Cremate)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Aegis
(Stone Skin)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Harmonized Healing
(Earth's Embrace)
  • 1.5% (0.03 End/sec) Recovery
Miracle
(Earth's Embrace)
  • 2.5% (0.04 End/sec) Recovery
  • 28.1 HP (1.88%) HitPoints
Mocking Beratement
(Taunt)
  • 1.8% Max End
Scirocco's Dervish
(Mud Pots)
  • 10% (0.63 HP/sec) Regeneration
Tempered Readiness
(Mud Pots)
  • 1.5% (0.03 End/sec) Recovery
Miracle
(Rooted)
  • 2.5% (0.04 End/sec) Recovery
Harmonized Healing
(Rooted)
  • 1.5% (0.03 End/sec) Recovery
Positron's Blast
(Breath of Fire)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Scirocco's Dervish
(Fire Sword Circle)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
Steadfast Protection
(Tough)
  • 3% Defense(All)
Crushing Impact
(Greater Fire Sword)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Granite Armor)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Aegis
(Granite Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Trap of the Hunter
(Electrifying Fences)
  • 5% Enhancement(Immobilize)
  • 28.1 HP (1.88%) HitPoints
Crushing Impact
(Incinerate)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)