Thoughts on my tank build
Oh in that case Trick Archery is OP'd. Fight durations are expected to meet on average 20s. They don't always but sometimes they will. Passed a certain point I would of finished debuffing prior to the 20s. Groups/fight points can differ in difficulty within a mission. Team moving at speed I am there to act not spend time assessing.
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Your running FFG. If the empath could boost defense of everyone or play other peoples characters to avoid those characters doing terminally stupid things...then they wouldn't see the point in playing a pacifist. However a pacifist (it's actually nigh on most people do) is attractive. Playing Traps is a damn sight easier than playing an empath. If you might make a pacifist "insert anyother defender here" then you'd deserve eggs thrown at you because that can be argued as choosing to be lazy much easier than it can with empaths. As an empath myself (I have all the powersets) I have come across the most diabolical teams, some people non the wiser level up with them and some of those people will love the lure of playing a nurse and there is nothing wrong with that. |
So yeas, Empaths do require some focus. So does every other buff/debuff set out there. Claiming that Empathy requires so much more concentration than every other one out there that Empaths don't have time to blast is ludicrous. Claiming that the power of the set justifies this approach is hubris.
I would seperate what joy I have from a archery blaster and a trick archer. They would have to differ in order to enjoy two different concepts and some others may do that. With TA I would vary, my powers become more and more convenient depending on what powersets are in team, what we are up against and what's available. TA pacifists don't exist as far as I know but they can through what powersets are in team, unpredictability of events slam every debuff they have before looking to attack. Even with every debuff down you can't necessarily foresee complete survivability otherwise TAs would be highly rated. |
It's when you have a empath that doesn't pro buff, isn't watching healthbars, doesn't attack but manages to rock an aura even when no one needs healing that there is a problem. I don't have a problem with pacifist builds I have a problem with players who are simply asleep. |
AoEs can involve a mezz. I am not for proactively cm'ing the entire team, just certain members of. But CM is not just for mezzes it's +per too, great versus arachnos. |
There's one reason, one very -simple- reason why passive defenders (of -whatever- type) are never as useful as any other character in that slot.
Death = 100% damage mitigation.
If you're killing things, you don't have to debuff as much, you don't have to buff as much, you don't have to heal as much.
However, one note: Teams made up of 8 of one AT will always steamroll things, regardless of the AT, because they overproduce what their role is meant for (defs for buffs/debuffs, tankers or withstanding damage, scrappers for damage, blasters for damage, controllers for mezzes, etc.). That doesn't necessarily mean that the others aren't -needed- in a normal team. It -does- mean that once you hit that point where you're producing overkill in a certain area, it doesn't matter what else the rest of the team has to bring to the table.
That being said, on a normal team, Dechs is right. A passive defender is a waste of a slot. All he's doing is making it take longer to finish the mission. If you're on a PuG full of morons, then yeah, grab the emp who does nothing but heal cuz he's gonna be -busy-. But on a team with normal, thinking players? Not a chance.
The world is crazy. I offer this as proof; found on a butane lighter: Warning: Flame may cause fire.
You can sleep when you die.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Oh in that case Trick Archery is OP'd. Fight durations are expected to meet on average 20s. They don't always but sometimes they will. Passed a certain point I would of finished debuffing prior to the 20s. Groups/fight points can differ in difficulty within a mission. Team moving at speed I am there to act not spend time assessing.
AoEs can involve a mezz. I am not for proactively cm'ing the entire team, just certain members of. But CM is not just for mezzes it's +per too, great versus arachnos.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.