Stone/Energy Feedback
Swings and roundabouts. You've gone for assault and +dam bonuses instead of a decent rechg in build up. Assault is okay. I thought about ldrships on my stonetank but fell out of love with permagranite. I would put the second end slot thats in assault in manuevers instead and lower the end drain of the entire build.
I don't get the psi resist or psi def bonus, too little of anything just aint worth slotting for especially as your probably not going to see psi in everything you do. I would of had minerals really. Perhaps instead of Vengeance that way if you do have a decent amount of psi def you'd be survivable to it and not wishing you could use vengeance on yourself.
For extra regen, I would of 3 slotted rooted. Then got more rechg in earths embrace for maximum amount of hitpoints overtime before looking at regen bonuses.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
good point. i'm still new to planning out builds like this, i usually just do whatever on the spot lol
i'll do another pass and post an update
Going for a general awesome build. Mostly for TFs and group runs.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Marble Jane: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(3), Aegis-ResDam(3)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(40)
Level 2: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(5), GftotA-Run+(5), GftotA-Def(7)
Level 4: Earth's Embrace -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(7), Numna-Heal(9), Numna-Heal/Rchg(9)
Level 6: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(11), TSM'n-Stlth(11)
Level 8: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 10: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt(13)
Level 12: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(42)
Level 14: Rooted -- HO:Golgi(A), HO:Golgi(19)
Level 16: Whirling Hands -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(46)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), Mrcl-Heal(21), Numna-Heal(27), RgnTis-Regen+(37)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 28: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 30: Build Up -- HO:Membr(A)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(43)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/Rchg(48), Mrcl-Heal(48), Mrcl-Heal/EndRdx(50), Mrcl-Heal/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run