Martial Arts/Regeneration Leveling Build (Advice) Please?


Fireheart

 

Posted

Hello Scrappers, I have an old build MA/Regen Scrapper at level 17. He's fun to play, but I haven't put much time into him in years - and I want to change that!

With new Free-specs coming out for I-17, I figure now is a good time to burn the one I'm holding right now. So, I'm looking for a bit of guidance on a build to push the next 5 levels, or so. However, searching through the guides and builds that have been posted, all I see is Giga-Influence Level 50 min/max builds, which don't really do me much good, at level 17!

Please assist me in developing this ladder into a full build-framework? And if you could explain Why a given choice is best/better at a given level, that would help educate me, so I don't have to do this again!

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 17 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Thunder Kick -- Empty(A)
Level 1: Fast Healing -- Empty(A)
Level 2: Storm Kick -- Empty(A)
Level 4: Quick Recovery -- Empty(A)
Level 6: Boxing -- Empty(A)
Level 8: Crane Kick -- Empty(A)
Level 10: Reconstruction -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Crippling Axe Kick -- Empty(A)
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;749;349;698;HEX;|
|78DAA5904F4BC33014C053B651EADA7555FC837FF0ECA567750751B7E16085B1892|
|7B564E5B9054A569A20CE931FC0AB82881F44FC70352F6445E64D1FC98FBC5F5EC8|
|E3450F6D9790A7136235CE532A443C4A729A6590DBA384014F80D884909D858D234|
|801C288E692D1343ECDA5D82BEFDA70075C4038840970C8A964331EF4F81472E032|
|5C1CBCC16C96865D36994AC627AECEFA40B332E932C9418840273D7ECF041BB394C|
|9F96A2763497896D24788232A24E4F32DD5DC81DA2FD8A58E422D15A48DC6FA695E|
|6D2394B1B4E92A533135156D2C656AA6A6A6CD9B32B631B6361D953AC638DA6C285|
|337A6AECDA6329E319E3617CAF8E62F5F9B77650253136853FC3776ABCB63E8FF32|
|83EAF218F6ABE5A80AA759DEFE353EDDC597CE7045F11231405C21AE1137885B044|
|58C1109A2F82A5FFB87D8D711E218D142ACABFEC83356DA38F13AC245788806C247|
|34116B886DC407A2F80680FB1520|
|-------------------------------------------------------------------|
Be Well!
Fireheart


 

Posted

Here ya go. It's even designed with the proper slot level assignments! The basics can be summed up by saying that you want your basic functionality first and then you expand. I place survivability before bonus beatdown because you can't kill stuff if you're already dead.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick -- Acc(A), Dmg(43), Dmg(43), Dmg(43), RechRdx(45), RechRdx(46)
Level 1: Fast Healing -- Heal(A), Heal(46), Heal(46)
Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(3), Dmg(40), RechRdx(40), RechRdx(42)
Level 4: Reconstruction -- Heal(A), Heal(5), Heal(5), RechRdx(37), RechRdx(39), RechRdx(40)
Level 6: Quick Recovery -- EndMod(A), EndMod(7), EndMod(7)
Level 8: Crane Kick -- Acc(A), Dmg(9), Dmg(9), Dmg(15), RechRdx(37), RechRdx(37)
Level 10: Dull Pain -- RechRdx(A), RechRdx(11), RechRdx(11), Heal(13), Heal(13), Heal(15)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Integration -- Heal(A), Heal(17), Heal(17)
Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(19), Dmg(25), RechRdx(25), RechRdx(36)
Level 20: Focus Chi -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- Acc(A), Dmg(27), Dmg(27), Dmg(34), RechRdx(36), RechRdx(36)
Level 28: Instant Healing -- RechRdx(A), RechRdx(29), RechRdx(29), Heal(48), Heal(48), Heal(48)
Level 30: Tough -- ResDam(A), ResDam(31), ResDam(31), EndRdx(31)
Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Hurdle -- Jump(A)
Level 38: Moment of Glory -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45)
Level 47: Health -- Heal(A), Heal(50)
Level 49: Stamina -- EndMod(A), EndMod(50), EndMod(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

Hmm, that's very interesting! Okay, I only have a few questions.

If you're going to Take Boxing, why not use it? Is it because of low DPA?

With a full roster of attacks, why do you need Hasten? What powers need the recharge... Instant Healing and MoG perhaps?

And finally, why Health/Stamina AND Physical Perfection - and why so late? Is it Just that all of those 30-40 powers are so critical?

Thanks for helping me understand!

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
If you're going to Take Boxing, why not use it? Is it because of low DPA?
Yes. Boxing is a horrible attack and the only reason to take it is that you have to choose between it and an even worse power (Kick) in order to get access to the incredibly useful Tough.

Quote:
With a full roster of attacks, why do you need Hasten? What powers need the recharge... Instant Healing and MoG perhaps?
Because Hasten lets you use your better attacks more often. Hasten means you're using Thunder Kick less and Storm Kick more. It also helps that Hasten increases your survivability by allowing you to use all 4 of your */Regen clickies even more as well. In */Regen, everything gets better thanks to Hasten.

Quote:
And finally, why Health/Stamina AND Physical Perfection - and why so late? Is it Just that all of those 30-40 powers are so critical?
Because running out of endurance sucks. Notice that none of your attacks are slotted with endurance reduction. In order to counter this, you need a lot of endurance recovery. This is addressed by having all of those powers. Now, the reason why you don't see Stamina until the very end of the build is quite simple: it's not needed until then. Up until that point, most of your endurance problems can be reasonably easily taken care of by Quick Recovery and MoG (which gives you back 25 endurance every time you use it at the cost of only 2.6 endurance; all the more reason to love MoG!). Once you get Focused Accuracy, the end hog that it is, you're going to want to get your blue bar back. Physical Perfection and Stamina are there to make sure that, even with everything turned on, you'll still be in the blue.


 

Posted

Thanks for the very direct answers, Umbral. I'm not sure I'll take your advice, precisely, but I'm definitely using this as a model for my Scrapper. And, when I have more experience with him, I may end up respeccing again.

Be Well!
Fireheart