Martial Arts/Regeneration Leveling Build (Advice) Please?
Here ya go. It's even designed with the proper slot level assignments! The basics can be summed up by saying that you want your basic functionality first and then you expand. I place survivability before bonus beatdown because you can't kill stuff if you're already dead.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
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Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick -- Acc(A), Dmg(43), Dmg(43), Dmg(43), RechRdx(45), RechRdx(46)
Level 1: Fast Healing -- Heal(A), Heal(46), Heal(46)
Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(3), Dmg(40), RechRdx(40), RechRdx(42)
Level 4: Reconstruction -- Heal(A), Heal(5), Heal(5), RechRdx(37), RechRdx(39), RechRdx(40)
Level 6: Quick Recovery -- EndMod(A), EndMod(7), EndMod(7)
Level 8: Crane Kick -- Acc(A), Dmg(9), Dmg(9), Dmg(15), RechRdx(37), RechRdx(37)
Level 10: Dull Pain -- RechRdx(A), RechRdx(11), RechRdx(11), Heal(13), Heal(13), Heal(15)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Integration -- Heal(A), Heal(17), Heal(17)
Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(19), Dmg(25), RechRdx(25), RechRdx(36)
Level 20: Focus Chi -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 22: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 24: Boxing -- Empty(A)
Level 26: Dragon's Tail -- Acc(A), Dmg(27), Dmg(27), Dmg(34), RechRdx(36), RechRdx(36)
Level 28: Instant Healing -- RechRdx(A), RechRdx(29), RechRdx(29), Heal(48), Heal(48), Heal(48)
Level 30: Tough -- ResDam(A), ResDam(31), ResDam(31), EndRdx(31)
Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Hurdle -- Jump(A)
Level 38: Moment of Glory -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45)
Level 47: Health -- Heal(A), Heal(50)
Level 49: Stamina -- EndMod(A), EndMod(50), EndMod(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
Hmm, that's very interesting! Okay, I only have a few questions.
If you're going to Take Boxing, why not use it? Is it because of low DPA?
With a full roster of attacks, why do you need Hasten? What powers need the recharge... Instant Healing and MoG perhaps?
And finally, why Health/Stamina AND Physical Perfection - and why so late? Is it Just that all of those 30-40 powers are so critical?
Thanks for helping me understand!
Be Well!
Fireheart
If you're going to Take Boxing, why not use it? Is it because of low DPA?
|
With a full roster of attacks, why do you need Hasten? What powers need the recharge... Instant Healing and MoG perhaps? |
And finally, why Health/Stamina AND Physical Perfection - and why so late? Is it Just that all of those 30-40 powers are so critical? |
Thanks for the very direct answers, Umbral. I'm not sure I'll take your advice, precisely, but I'm definitely using this as a model for my Scrapper. And, when I have more experience with him, I may end up respeccing again.
Be Well!
Fireheart
Hello Scrappers, I have an old build MA/Regen Scrapper at level 17. He's fun to play, but I haven't put much time into him in years - and I want to change that!
With new Free-specs coming out for I-17, I figure now is a good time to burn the one I'm holding right now. So, I'm looking for a bit of guidance on a build to push the next 5 levels, or so. However, searching through the guides and builds that have been posted, all I see is Giga-Influence Level 50 min/max builds, which don't really do me much good, at level 17!
Please assist me in developing this ladder into a full build-framework? And if you could explain Why a given choice is best/better at a given level, that would help educate me, so I don't have to do this again!
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 17 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Thunder Kick -- Empty(A)
Level 1: Fast Healing -- Empty(A)
Level 2: Storm Kick -- Empty(A)
Level 4: Quick Recovery -- Empty(A)
Level 6: Boxing -- Empty(A)
Level 8: Crane Kick -- Empty(A)
Level 10: Reconstruction -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Crippling Axe Kick -- Empty(A)
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
Fireheart