Huntsman!
You have FAR more ranged def than you need and you can get some HUGE benefits by dropping frag grenade and taking extra AE attacks from the patron pools. I have a hunstman who recently reached 50, here is the build I finally put together for him:
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Midnight Carnage: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(27)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(25)
Level 2: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Combat Training: Defensive -- DefBuff-I(A)
Level 6: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(29), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(40)
Level 8: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11), Achilles-ResDeb%(29)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(37)
Level 12: Venom Grenade -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(15), AirB'st-Dmg/EndRdx(15), AirB'st-Dmg/Rchg(17), Det'tn-Dmg/Rchg(17), Posi-Dmg/Rchg(34)
Level 14: Swift -- Run(A)
Level 16: Health -- Mrcl-Rcvry+(A), Heal-I(31), Heal-I(46)
Level 18: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(19), RedFtn-Def/EndRdx(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def/Rchg(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(27), P'Shift-End%(33)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Mental Training -- Run(A)
Level 26: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(33)
Level 28: Tactical Training: Assault -- EndRdx-I(A)
Level 30: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(37)
Level 32: Cloaking Device -- RedFtn-EndRdx(A), RedFtn-Def(34), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 38: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(39)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Arctic Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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With suppressed cloaking device (while attacking) he has slightly over 47% ranged def, 39% melee and 30% area. (Fully slotted CD gives about 10% def to all but half of it is suppressed when attacking).While I do have a single LoTG + recharge you could probably drop it from the build - at 80% global recharge it is almost overkill, however if you can get them the miracle +recovery and the perf shifter chance for end proc are really nice - with 6 toggles (TT: Manuevers, TT: leadership, TT: assault, cloaking device and assault + manuevers from the leadership pool) you use a lot of end, however you also give your group 20% def, 30% damage and 15% to hit.
Venom grenade + Artic breath + bile spray = melting groups as both venom grenade and arctic breath debuff resistance, anything left can be taken out with heavy burst or the single target attacks. If you don't like the Leviathan mastery powers due to concept (and I wouldn't blame you - I was originally going to skip them until I realized that arctic breath did a 15% resistance debuff) you could go with mu for the energy damage and a good targetted AE attack in ball lightning.
Globals: @Midnight Mystique/@Magik13
I'll check it out. Thanks for the reply.
"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee
I've been tooling around with a Huntsman. I'm not really sure where I'm going with it, but this is what I have so far. If I could get some guidance, that'd be mighty kind, and greatly appreciated. When I play it, I cant get http://www.youtube.com/watch?v=73Wb14NZ01E out of my head. Not that it's a bad thing, mind you.
(I'd rather not go crazy with purples and lotgs and whatnot. I have a bit in it with the uniques I already have, but I could if I needed to. I hear enough about purple from my friends who play WoW.)
"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee