Traps Power Customization


Amish_Justice

 

Posted

I was toying with some character concepts I had, and I was feeling the limited options origin-wise which the Traps Defense set (Defender, Corrupter, Mastermind) allows. It's pretty much limited to Tech, with some creative concepts allowing use within Natural or Science perhaps.

What about a Magic based set of Traps animations? I searched the forums and found nothing, so considered suggesting my own.Now, I am not suggesting that the effect of the power be changed in any way. Just some new animation concepts for Traps powers.

Tier 1 - Web Grenade

A single person ranged immobilize with a more native, magic appearance is simple enough. It can even retain it's web animation, just modify the projectile --- perhaps a glowing skull? A Crystal of some sort, akin to those used by Circle of Thorns? A less mechanical arachnos spider shaped web bomb?

Tier 2 - Caltrops
Caltrops already have variations in the form of Thorntrops.

Tier 3 - Triage Beacon
Why not offer a plant akin to the Devouring Earth's "Tree of Life" or a less grand, but equally beautiful, version of the Spirit tree from the Plant set. Or if you wanted to keep the plants separate, you could have it be more in the appearance of the healing crystals from those Circle of Thorns caves. I like the idea of a tribal shrine of some sort.

Tier 4 - Acid Mortar

This one's tricky. It's essentially a placed object that fires projectiles at nearby enemies, lowering their ability to resist attacks. What if this was a plant, which attacked enemies with an approach more like the animations for Carrion Creepers? Rather than lobbing at enemies, the attacks comes at the same rate from below.
Would love to hear other ideas.

Tier 5 - Force Field Generator

Two of the defining aspects of Force-Field Generator is its distinction as a following, but separate entity, and its ability to offer a visible sphere of protection.
The obvious change is to just create a floating crystal which offers a field of protection with a less shimmery, and more glowing look. The less obvious (and more fun) option would be to attempt to make a field of flies, not unlike the available aura on all Vhazilok. On a wise spread scale, that might make a very appealing and interesting way to protect the team. Of course, it might also be impossible to see through, and could cause epileptic fits, but I think it's still worth a shot.

Tier 6 - Poison Trap
Plant. Crystal. Exploding Corpse!

Tier 7 - Seeker Drones
Oooh, a great new use for those Buff pets Veterans get. The Fairy would do nicely in a pinch.

Tier 8 - Trip Mine

Here's where my trouble really begins. This is a distinctive looking device. Obvious when seen, which offers both knockback and strong damage. The limiting factor is that the effect follows its trigger immediately. There's no time for an animation any longer than an explosion. I think that the last part of the animation from Stone Spears, or Stalagmites might offer an out. Perhaps crystaline?

Tier 9 - Time Bomb

This is much simpler, because the bomb explodes based on time. Personally, I think that you could have a really great animation involving a short magic ritual, and the eventual landing of a meteor
But I'm sure there are other animations which would work instead.

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So, there's just a couple ideas.
Would love to hear feedback or possible suggestions?


 

Posted

Good idea, it would be cool to have a magic version ; ) I say my person is making them with magic hehe, after all we already pull our stuff out of our pants... well I pull my stuff out of mine : P