one more claw/sr...


New Dawn

 

Posted

I created a higher-end build for my wifes claws/sr scrapper. but she tells me she wants to become a AV killer. I know there is another thread down below me, but I am just putting my build here for some freash eyes...

[edit] that over cap on Hp the 15. whatever... that just happened and I am aware of it... I altered the build before putting it on here.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

GROWL POWER: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(17), Hectmb-Dmg(17), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(48)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def/Rchg(50)
Level 2: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(48)
Level 4: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/EndRdx/Rchg(5), GftotA-Def/Rchg(25)
Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(7), Armgdn-Dmg(13), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Rchg(50)
Level 8: Follow Up -- GS-Acc/Dmg/End/Rech(A), GS-Acc/Dmg(9), GS-Dam/End/Rech(9), GS-Acc/End/Rech(11), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11)
Level 12: Swift -- Run(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15), Numna-Regen/Rcvry+(43), Numna-Heal(43), Numna-Heal/EndRdx(43)
Level 16: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 18: Focus -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Dmg(19), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(23), Apoc-Acc/Rchg(25)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46)
Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 26: Eviscerate -- Oblit-%Dam(A), Oblit-Dmg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(40)
Level 35: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(42), GftotA-EndRdx/Rchg(42)
Level 38: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), P'Shift-End%(45), P'Shift-EndMod(45)
Level 47: Quickness -- Run(A)
Level 49: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 8% Defense(Smashing) (in PvP)
  • 8% Defense(Lethal) (in PvP)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 9.88% Defense(Psionic)
  • 8.31% Defense(Melee) (in PvP)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 9.45% Max End
  • 46% Enhancement(Accuracy)
  • 75% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 140.6 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 5% (in PvP)
  • MezResist(Immobilize) 7.2%
  • MezResist(Sleep) 5% (in PvP)
  • MezResist(Stun) 7.2% (in PvP)
  • MezResist(Terrorized) 5% (in PvP)
  • 25% (0.42 End/sec) Recovery
  • 90% (5.03 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 15% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Toxic)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Hecatomb
(Strike)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Gift of the Ancients
(Focused Fighting)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Crushing Impact
(Slash)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Gift of the Ancients
(Focused Senses)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Armageddon
(Spin)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Gladiator's Strike
(Follow Up)
  • 2.5% (0.04 End/sec) Recovery, 2.25% Max End (in PvP)
  • 15.1 HP (1.12%) HitPointsStatus Resistance 5% (in PvP)
  • 2.5% DamageBuff(All)3.13% Defense(Smashing,Lethal) (in PvP), 1.56% Defense(Melee) (in PvP)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
Luck of the Gambler
(Agile)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Focus)
  • 16% (0.89 HP/sec) Regeneration
  • 40.2 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Efficacy Adaptor
(Stamina)
  • 15.1 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.56 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Dodge)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Eviscerate)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Lucky)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Gift of the Ancients
(Evasion)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Numina's Convalescence
(Physical Perfection)
  • 12% (0.67 HP/sec) Regeneration
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Winter's Gift
(Super Jump)
  • 5% Resistance(Cold)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

AVs like to mix up their attacks, so you'll be pounded by melee, ranged and AoE. So you'll want soft-capped melee, ranged and AoE. Now, 40.5% AoE defense might seem close enough to the soft cap of 45%. But actually, it will have you taking almost twice as much AoE damage as you'd otherwise take. Now, if everything else is solid, you can probably weather that storm. But it's much easier to just think of soft-capping all positions as being a requirement. Have a look at Blessing of the Zephyr for one easy boost.

Resistance is decent. You've taken and slotted Tough for actual use. Good.

Hit points, as long as she has the accolades, are passable at 1750. I'd want more, but it should do.

Very high passive regeneration at 29 hit points per second (assuming you have the hit point accolades). Good.

No Aid Self. This may or may not be something you want to address. People can and do solo AVs without a self heal, and high passive regeneration like you have is the name of the game with that approach. Also, unless I'm specifically going for no temps no insps, I'd rather have a few greens than Aid Self. But if your wife specifically wants to solo AVs no temps no insps, OR if she finds it nerve wracking waiting for passive regeneration to do its thing, all the while hoping desperately not to get hit again, then you'll probably want to add Aid Self to the build.

Endurance use - assuming you have the endurance accolades, it looks MORE than sufficient on the surface, with a net recovery of 3.47 EPS before factoring in the attack chain, and with an average Claws attack chain probably taking less than 3 EPS. While I can't say for sure without doing a lot of calculation, you could probably trade some endurance recovery for other things you need.

Attack Chain. On the surface, the attacks look a bit of a mess to me, like you haven't really chosen what you're after. With the global recharge you're already packing, I'd probably grab Hasten, drop an attack or two, and use one of the high end attack chains. While not THE top, my favorite is Follow Up -> Eviscerate -> Focus because it includes an AoE. Not needed for AVs, but more practical for tearing apart most normal content. Hmmm, that takes +274% recharge in Eviscerate. Even with Hasten and the purple set in Eviscerate, that's only +254%. Might still be the best chain for you, but it might also be nice to scrounge up another 20% recharge. I'd probably try to get the recharge myself. Shockwave with five Ragnaroks would be 10%.

So if we go for that chain, Strike doesn't get slotted, and Slash is replaced by Hasten. That frees up a LOT of slots, so that's going to cause a giant cascade in the build, so it's hard to make recommendations past that point.

I can at least suggest how I'd slot the three attacks, though. In Follow Up, five Hecatombs (all but damage/recharge), and if your endurance is under control, the Mako proc. In Eviscerate, five Armageddon (all but damage) and the Fury of the Gladiator proc. In Focus, five Apocalypse (all but damage/recharge) and if your endurance is under control, Gladiator's Javelin proc. If endurance isn't under control, do something else with the final slot in Eviscerate and Focus, up to and including slotting a mere common endurance IO.

While it may not be necessary, dropping Super Jump is one way to free up a power pick. Hurdle + Ninja Run seems fast enough to me for a travel power, and Hurdle + Combat Jumping is good unsuppressed speed.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
AVs like to mix up their attacks, so you'll be pounded by melee, ranged and AoE. So you'll want soft-capped melee, ranged and AoE. Now, 40.5% AoE defense might seem close enough to the soft cap of 45%. But actually, it will have you taking almost twice as much AoE damage as you'd otherwise take. Now, if everything else is solid, you can probably weather that storm. But it's much easier to just think of soft-capping all positions as being a requirement. Have a look at Blessing of the Zephyr for one easy boost.

Resistance is decent. You've taken and slotted Tough for actual use. Good.

Hit points, as long as she has the accolades, are passable at 1750. I'd want more, but it should do.

Very high passive regeneration at 29 hit points per second (assuming you have the hit point accolades). Good.

No Aid Self. This may or may not be something you want to address. People can and do solo AVs without a self heal, and high passive regeneration like you have is the name of the game with that approach. Also, unless I'm specifically going for no temps no insps, I'd rather have a few greens than Aid Self. But if your wife specifically wants to solo AVs no temps no insps, OR if she finds it nerve wracking waiting for passive regeneration to do its thing, all the while hoping desperately not to get hit again, then you'll probably want to add Aid Self to the build.

Endurance use - assuming you have the endurance accolades, it looks MORE than sufficient on the surface, with a net recovery of 3.47 EPS before factoring in the attack chain, and with an average Claws attack chain probably taking less than 3 EPS. While I can't say for sure without doing a lot of calculation, you could probably trade some endurance recovery for other things you need.

Attack Chain. On the surface, the attacks look a bit of a mess to me, like you haven't really chosen what you're after. With the global recharge you're already packing, I'd probably grab Hasten, drop an attack or two, and use one of the high end attack chains. While not THE top, my favorite is Follow Up -> Eviscerate -> Focus because it includes an AoE. Not needed for AVs, but more practical for tearing apart most normal content. Hmmm, that takes +274% recharge in Eviscerate. Even with Hasten and the purple set in Eviscerate, that's only +254%. Might still be the best chain for you, but it might also be nice to scrounge up another 20% recharge. I'd probably try to get the recharge myself. Shockwave with five Ragnaroks would be 10%.

So if we go for that chain, Strike doesn't get slotted, and Slash is replaced by Hasten. That frees up a LOT of slots, so that's going to cause a giant cascade in the build, so it's hard to make recommendations past that point.

I can at least suggest how I'd slot the three attacks, though. In Follow Up, five Hecatombs (all but damage/recharge), and if your endurance is under control, the Mako proc. In Eviscerate, five Armageddon (all but damage) and the Fury of the Gladiator proc. In Focus, five Apocalypse (all but damage/recharge) and if your endurance is under control, Gladiator's Javelin proc. If endurance isn't under control, do something else with the final slot in Eviscerate and Focus, up to and including slotting a mere common endurance IO.

While it may not be necessary, dropping Super Jump is one way to free up a power pick. Hurdle + Ninja Run seems fast enough to me for a travel power, and Hurdle + Combat Jumping is good unsuppressed speed.
See I made the build, for general game play. Then she told me she wanted to turn her into a AV killer.

She orginally had hasten... Also with the defense numbers.... In the CW in game, sr's def+weave+CJ+steadfast global 3% def, shows everything at 45% defense. So I am really confused. which is right? is mids right or is CW right? Or am I seeing a mystic buff? I never thought to look at that....

So should I go with iggy's build, or modify this one? she read this post and would rather go the inspirations route, than self heal.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Quote:
Originally Posted by protector_knight View Post
See I made the build, for general game play. Then she told me she wanted to turn her into a AV killer.

She orginally had hasten... Also with the defense numbers.... In the CW in game, sr's def+weave+CJ+steadfast global 3% def, shows everything at 45% defense. So I am really confused. which is right? is mids right or is CW right? Or am I seeing a mystic buff? I never thought to look at that....

So should I go with iggy's build, or modify this one? she read this post and would rather go the inspirations route, than self heal.
Well, if she's happy with inspirations, the easiest thing to do is grab someone else's build. The bottom one by Windenergy21 has 32.5 hit point per second regeneration on top of soft capped defenses and Tough. Looks like plenty of endurance recovery on the surface. Over 1800 hit points, which is good. Wish he'd have just stated what attack chain it uses since I don't have much of an attack chain library for Claws.

Let's look at Umbral's contribution then, since he stated the chain and the DPS. Heh, that looks hard core. Perma Hasten, tons of purples. Achilles' Heel in Slash. Slight margin over 45% defense to handle defense debuffs. Yeah, of what I've looked at so far, if I were simply choosing a build for AV soloing without Aid Self, I like the look of that one. Wonder if it can be easily modified for the Follow Up -> Eviscerate -> Focus chain. Hmmm, that gives you another purple set. And poof, Eviscerate is JUST fast enough for that chain slotted up with purples. Might be able to just do a direct swap, then.

My chain will use more endurance, so I'd better check that. Looks like we have 5.07 EPS recovery (wow), less 1.58 EPS from toggles, leaving 3.49 for the attack chain. The chain itself uses 3.61 EPS. So, yeah, the AoE replacement takes it out of sustainable territory. On the other hand, it's only BARELY unsustainable. Probably won't even need blues for most AV fights, and if your wife is willing to pop greens, she's likely willing to pop blues if necessary. I'm going to post the revision back to the other thread, though. I'd be happy to play that build if I were willing to take the occasional inspiration while AV soloing, so I guess that's my recommendation.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
AVs like to mix up their attacks, so you'll be pounded by melee, ranged and AoE.
Going on this Protector Knight it might be beneficial if she can confront too. This is when teamed with say no tank present and she has got to know AVs to the point of preventing AoEs from happening (hp set ones) or landing on others at critical moments (when others aren't at full health). I often resort to kiting whilst other people in melee need time to regain full survivability strength. Claws/SR or any Scrapper type can be made to not only solo many AVs but tank most of them when no tank, defender or controller is present. This is a major plus for Scrappers in my book for they can aid the team with 3 commonly needed ATs, missing from it. To solo AVs is great, to tank AVs is great, to do both is greater.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.